My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Baby Dragon Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Baby Dragon Balloon Inferno Dragon
Fireball
Wizard Baby Dragon Balloon Inferno Dragon
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Baby Dragon Inferno Dragon Wizard Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Baby Dragon Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage Baby Dragon Mega Knight
Wizard
Mini P.E.K.K.A Rage Balloon Mega Knight
Rocket
Rage
Balloon Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A Balloon Inferno Dragon Mega Knight
Balloon
Rage Wizard Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Mini P.E.K.K.A Wizard Baby Dragon Balloon

Defense Synergies 0 6

Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Mega Knight
Rocket
Rage
Baby Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Baby Dragon Mega Knight
Rocket Inferno Dragon Wizard Baby Dragon
Rocket Baby Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Mega Knight
Wizard Baby Dragon Mega Knight
Inferno Dragon Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Rocket Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A
Mega Knight Wizard Baby Dragon
Wizard Baby Dragon Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Wizard Mega Knight Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Wizard Rocket Baby Dragon Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Rocket Baby Dragon
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Mega Knight Inferno Dragon
Rocket Mega Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Wizard
Wizard Baby Dragon Mega Knight
Mini P.E.K.K.A Rocket Baby Dragon Inferno Dragon
Mega Knight Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Wizard Rocket Baby Dragon Mega Knight
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Mini P.E.K.K.A
Rocket Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Rocket Wizard Baby Dragon Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Wizard
Rocket
Rocket Baby Dragon
Wizard Baby Dragon Mega Knight
Inferno Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket
Rocket Wizard Baby Dragon
Mini P.E.K.K.A Wizard Rocket Baby Dragon Mega Knight
Wizard Baby Dragon
Rocket
Mega Knight
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Mega Knight

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