My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Balloon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Fire Spirit Bats Balloon Lumberjack Ram Rider
Zap
Fire Spirit Bats Balloon Ram Rider
Barbarian Barrel
Fire Spirit Ice Spirit Wizard Lumberjack
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Lumberjack Ram Rider
Earthquake
Arrows
Fire Spirit Ice Spirit Bats
Royal Delivery
Fire Spirit Ice Spirit Bats Mini P.E.K.K.A Wizard Balloon Lumberjack Ram Rider
Fireball
Wizard Balloon Lumberjack Ram Rider
Poison
Bats Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack Ram Rider
Rocket
Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Mini P.E.K.K.A Lumberjack Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Bats Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon Lumberjack Ram Rider
Ice Spirit
Balloon Bats Mini P.E.K.K.A Lumberjack Ram Rider
Bats
Balloon Ice Spirit Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A
Fire Spirit Ice Spirit Bats Wizard Lumberjack Ram Rider
Wizard
Mini P.E.K.K.A Balloon Lumberjack Ram Rider
Balloon
Ice Spirit Bats Lumberjack Fire Spirit Wizard
Lumberjack
Balloon Fire Spirit Ice Spirit Bats Mini P.E.K.K.A Wizard Ram Rider
Ram Rider
Fire Spirit Ice Spirit Bats Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 1 12

Fire Spirit
Ice Spirit Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Fire Spirit Bats Wizard Lumberjack Ram Rider
Bats
Ice Spirit Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Fire Spirit Bats Wizard Ram Rider
Wizard
Ice Spirit Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Ice Spirit Bats Wizard Ram Rider
Ram Rider
Ice Spirit Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Ice Spirit Bats Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider Fire Spirit Bats
Mini P.E.K.K.A Lumberjack Bats Ram Rider
Mini P.E.K.K.A Lumberjack
Fire Spirit Bats Lumberjack
Bats Ram Rider Fire Spirit Ice Spirit Wizard
Ram Rider
Mini P.E.K.K.A Lumberjack
Fire Spirit Ice Spirit Mini P.E.K.K.A Lumberjack
Bats Wizard Lumberjack Ram Rider
Bats Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Fire Spirit Ice Spirit Bats Wizard Ram Rider
Fire Spirit Wizard Ice Spirit Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Ram Rider
Ice Spirit Mini P.E.K.K.A Lumberjack Ram Rider
Wizard Bats Mini P.E.K.K.A Lumberjack
Fire Spirit Ice Spirit Bats Wizard Lumberjack Ram Rider
Wizard Fire Spirit Ice Spirit Bats Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Wizard Fire Spirit Bats Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Ice Spirit Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Lumberjack Bats Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Fire Spirit Wizard Ice Spirit Bats Ram Rider
Mini P.E.K.K.A Bats Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack
Ice Spirit Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Wizard Lumberjack Ram Rider
Wizard
Ice Spirit Bats Mini P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Wizard Fire Spirit
Wizard Fire Spirit Ice Spirit Bats Ram Rider
Fire Spirit Wizard
Fire Spirit Ice Spirit Wizard Ram Rider
Wizard Ram Rider
Fire Spirit Bats Mini P.E.K.K.A Lumberjack
Wizard Ram Rider
Fire Spirit Wizard
Fire Spirit
Wizard
Wizard
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Ice Spirit Wizard
Wizard Ram Rider
Wizard Ram Rider
Fire Spirit Bats Wizard
Ice Spirit Bats Wizard
Mini P.E.K.K.A
Wizard
Ice Spirit
Wizard
Fire Spirit Ice Spirit Bats
Fire Spirit Wizard Ram Rider
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Ice Spirit Bats
Bats

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