My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Dark Prince Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Barbarians Mega Minion
Zap
Dark Prince
Barbarian Barrel
Barbarians Elite Barbarians Wizard Dark Prince Executioner
The Log
Barbarians Elite Barbarians Dark Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Mega Minion Wizard Dark Prince Executioner
Fireball
Barbarians Elite Barbarians Mega Minion Wizard Executioner
Poison
Barbarians Mega Minion Wizard Executioner
Lightning
Elite Barbarians Mega Minion Wizard Dark Prince Executioner
Rocket
Barbarians Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Dark Prince Barbarians Wizard Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mega Minion Fireball Dark Prince Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Fireball Wizard
Mega Minion
Golem Fireball
Fireball
Golem Elite Barbarians Mega Minion Dark Prince
Wizard
Elite Barbarians Dark Prince Golem
Dark Prince
Fireball Wizard Executioner Golem
Executioner
Dark Prince Golem
Golem
Mega Minion Fireball Wizard Dark Prince Executioner

Defense Synergies 1 7

Barbarians
Elite Barbarians
Dark Prince Mega Minion Wizard
Mega Minion
Elite Barbarians Wizard Dark Prince
Fireball
Dark Prince
Wizard
Elite Barbarians Mega Minion Dark Prince
Dark Prince
Elite Barbarians Mega Minion Fireball Wizard Executioner
Executioner
Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard Executioner
Barbarians Elite Barbarians Mega Minion Dark Prince Executioner
Barbarians Elite Barbarians Mega Minion Dark Prince Executioner
Barbarians Elite Barbarians Mega Minion Dark Prince
Barbarians Elite Barbarians Fireball Dark Prince
Fireball Mega Minion Dark Prince Executioner
Mega Minion Fireball Wizard Executioner
Barbarians Fireball
Barbarians Elite Barbarians
Elite Barbarians Barbarians Dark Prince
Barbarians Executioner Mega Minion Fireball Wizard Dark Prince
Mega Minion Executioner Fireball Wizard
Barbarians Elite Barbarians Fireball Wizard Dark Prince
Fireball Wizard Executioner Barbarians Mega Minion Dark Prince
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Wizard Elite Barbarians Fireball Dark Prince Executioner
Fireball Barbarians Elite Barbarians Mega Minion Wizard Dark Prince Executioner
Wizard Executioner Barbarians Mega Minion Fireball Dark Prince
Barbarians Elite Barbarians
Wizard Dark Prince Barbarians Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball Dark Prince
Fireball Elite Barbarians Mega Minion Wizard Executioner
Barbarians Elite Barbarians Dark Prince
Dark Prince Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Dark Prince Executioner
Fireball Wizard Executioner
Dark Prince Barbarians Elite Barbarians Mega Minion Fireball
Barbarians Elite Barbarians Dark Prince
Barbarians Elite Barbarians Mega Minion Fireball Dark Prince
Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion Dark Prince
Barbarians Elite Barbarians Fireball Dark Prince
Barbarians Elite Barbarians Dark Prince Fireball Wizard Executioner
Wizard Barbarians Fireball Executioner
Barbarians Elite Barbarians Mega Minion Fireball Dark Prince Executioner
Executioner Barbarians Elite Barbarians Mega Minion Fireball Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Barbarians Fireball Dark Prince
Fireball Wizard Executioner Dark Prince
Fireball Wizard Executioner Mega Minion
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Dark Prince
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Mega Minion Fireball Wizard Dark Prince Executioner
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Dark Prince Executioner
Mega Minion
Fireball Wizard Executioner
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard Executioner
Mega Minion Fireball Wizard
Elite Barbarians Mega Minion Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Dark Prince
Fireball Mega Minion Wizard Executioner
Fireball
Fireball Mega Minion Wizard Dark Prince Executioner
Fireball Wizard Executioner
Fireball
Elite Barbarians Mega Minion Dark Prince Executioner
Elite Barbarians Fireball
Fireball Executioner
Fireball Dark Prince Executioner

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