My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Furnace Lumberjack
Zap
Fire Spirit Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Furnace Wizard Giant Skeleton Lumberjack
The Log
Fire Spirit Goblin Gang Elite Barbarians Furnace Giant Skeleton Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Wizard Giant Skeleton Lumberjack
Fireball
Goblin Gang Elite Barbarians Furnace Wizard Lumberjack
Poison
Goblin Gang Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Lumberjack
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Furnace Lumberjack Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Goblin Gang Furnace

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace Giant Skeleton Lumberjack
Goblin Gang
Mirror Giant Skeleton
Elite Barbarians
Fire Spirit Furnace Wizard Lumberjack
Furnace
Fire Spirit Elite Barbarians Mirror Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton Lumberjack
Mirror
Goblin Gang Furnace Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Goblin Gang Furnace Wizard Mirror Lumberjack
Lumberjack
Fire Spirit Elite Barbarians Wizard Mirror Giant Skeleton

Defense Synergies 1 11

Fire Spirit
Giant Skeleton
Goblin Gang
Furnace Mirror Giant Skeleton Lumberjack
Elite Barbarians
Wizard
Furnace
Mirror Goblin Gang Lumberjack
Wizard
Elite Barbarians Giant Skeleton Lumberjack
Mirror
Furnace Goblin Gang Lumberjack
Giant Skeleton
Fire Spirit Goblin Gang Wizard Lumberjack
Lumberjack
Goblin Gang Furnace Wizard Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Lumberjack Goblin Gang Furnace
Goblin Gang Furnace Lumberjack Fire Spirit Elite Barbarians Giant Skeleton
Elite Barbarians Lumberjack Goblin Gang Furnace
Elite Barbarians Giant Skeleton Lumberjack
Goblin Gang Fire Spirit Furnace Lumberjack
Furnace Fire Spirit Goblin Gang Wizard
Giant Skeleton
Goblin Gang Elite Barbarians Furnace Lumberjack
Goblin Gang Elite Barbarians Fire Spirit Giant Skeleton Lumberjack
Goblin Gang Furnace Wizard Giant Skeleton Lumberjack
Goblin Gang Furnace Wizard
Furnace Lumberjack Fire Spirit Goblin Gang Elite Barbarians Wizard Giant Skeleton
Fire Spirit Wizard Goblin Gang Furnace Lumberjack
Elite Barbarians Goblin Gang Furnace Lumberjack
Goblin Gang Elite Barbarians Furnace Lumberjack
Wizard Goblin Gang Elite Barbarians Furnace Lumberjack
Fire Spirit Goblin Gang Elite Barbarians Furnace Wizard Lumberjack
Furnace Wizard Fire Spirit Giant Skeleton Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Fire Spirit Elite Barbarians Furnace Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Furnace Giant Skeleton
Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Elite Barbarians Furnace
Goblin Gang Giant Skeleton Lumberjack Elite Barbarians
Giant Skeleton Goblin Gang Elite Barbarians Lumberjack
Fire Spirit Furnace Wizard Goblin Gang
Goblin Gang Elite Barbarians Furnace Giant Skeleton Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Giant Skeleton Elite Barbarians
Goblin Gang
Elite Barbarians Giant Skeleton Lumberjack
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Wizard Lumberjack
Wizard Furnace
Goblin Gang Elite Barbarians Furnace Giant Skeleton Lumberjack
Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard Fire Spirit Furnace
Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblin Gang Elite Barbarians Lumberjack
Wizard
Fire Spirit Wizard
Fire Spirit Elite Barbarians
Elite Barbarians Furnace
Furnace Wizard
Furnace Wizard
Fire Spirit Wizard
Fire Spirit Wizard
Giant Skeleton
Wizard
Fire Spirit Furnace Wizard
Wizard
Wizard
Elite Barbarians Fire Spirit Furnace Wizard
Wizard
Elite Barbarians
Wizard
Giant Skeleton
Wizard
Fire Spirit Goblin Gang
Fire Spirit Wizard
Goblin Gang Wizard Lumberjack
Wizard
Giant Skeleton
Elite Barbarians
Goblin Gang Elite Barbarians Giant Skeleton
Giant Skeleton

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