My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Cannon Cart Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Wall Breakers Skeleton Army Cannon Cart
Giant Snowball
Bats Minion Horde Wall Breakers Skeleton Army Lumberjack
Zap
Bats Minion Horde Wall Breakers Skeleton Army Cannon Cart
Barbarian Barrel
Wizard Wall Breakers Skeleton Army Cannon Cart Lumberjack
The Log
Wall Breakers Skeleton Army Cannon Cart Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Wall Breakers Skeleton Army
Royal Delivery
Bats Minion Horde Wizard Wall Breakers Skeleton Army Cannon Cart Lumberjack
Fireball
Minion Horde Wizard Wall Breakers Skeleton Army Cannon Cart Lumberjack
Poison
Bats Minion Horde Wizard Skeleton Army
Lightning
Wizard Cannon Cart Lumberjack
Rocket
Minion Horde Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Skeleton Army Lumberjack Minion Horde Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Skeleton Army Lumberjack

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Cannon Cart Lumberjack
Minion Horde
Mega Knight Lumberjack
Wizard
Lumberjack Mega Knight
Wall Breakers
Bats Mega Knight
Skeleton Army
Cannon Cart
Bats Lumberjack
Lumberjack
Bats Minion Horde Wizard Cannon Cart Mega Knight
Mega Knight
Bats Minion Horde Wizard Wall Breakers Lumberjack

Defense Synergies 0 10

Bats
Cannon Cart Lumberjack Mega Knight
Minion Horde
Wizard
Skeleton Army Cannon Cart Lumberjack Mega Knight
Wall Breakers
Skeleton Army
Wizard Cannon Cart Lumberjack
Cannon Cart
Bats Wizard Skeleton Army Lumberjack
Lumberjack
Bats Wizard Skeleton Army Cannon Cart
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Bats Cannon Cart Mega Knight
Minion Horde Skeleton Army Lumberjack Mega Knight Bats Cannon Cart
Minion Horde Skeleton Army Lumberjack Bats Cannon Cart Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Cannon Cart Lumberjack Mega Knight
Bats Minion Horde Wizard
Cannon Cart Mega Knight
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Cannon Cart Lumberjack Mega Knight
Bats Minion Horde Skeleton Army Wizard Cannon Cart Lumberjack Mega Knight
Minion Horde Bats Wizard
Minion Horde Skeleton Army Lumberjack Mega Knight Bats Wizard Cannon Cart
Wizard Skeleton Army Mega Knight Bats Minion Horde Cannon Cart Lumberjack
Skeleton Army Minion Horde Cannon Cart Lumberjack Mega Knight
Minion Horde Skeleton Army Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Bats Skeleton Army Cannon Cart Lumberjack
Mega Knight Bats Minion Horde Wizard Skeleton Army Cannon Cart Lumberjack
Wizard Bats Cannon Cart Lumberjack Mega Knight
Cannon Cart Lumberjack
Wizard Skeleton Army Mega Knight Bats Minion Horde Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Cannon Cart
Wizard Cannon Cart Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Minion Horde Cannon Cart
Skeleton Army Lumberjack Mega Knight Bats Minion Horde Cannon Cart
Minion Horde Skeleton Army Cannon Cart Lumberjack Mega Knight
Wizard Bats Minion Horde
Skeleton Army Bats Minion Horde Cannon Cart Lumberjack
Mega Knight Minion Horde Skeleton Army Cannon Cart Lumberjack
Minion Horde Mega Knight Bats Skeleton Army Cannon Cart
Minion Horde Skeleton Army
Mega Knight Bats Minion Horde Cannon Cart Lumberjack
Skeleton Army Mega Knight
Skeleton Army Cannon Cart Mega Knight Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army Cannon Cart Mega Knight
Skeleton Army Bats Minion Horde Cannon Cart Lumberjack
Bats Mega Knight Minion Horde Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde Cannon Cart
Cannon Cart
Wizard Minion Horde Mega Knight
Wizard Bats Minion Horde
Minion Horde Wizard
Wizard
Wizard
Bats Minion Horde Lumberjack
Minion Horde Wizard Cannon Cart
Wizard
Cannon Cart
Minion Horde Cannon Cart
Cannon Cart
Minion Horde Wizard Cannon Cart
Minion Horde Wizard Cannon Cart Mega Knight
Bats Minion Horde
Wizard Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde Cannon Cart
Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Bats Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Bats Skeleton Army Cannon Cart
Wizard
Minion Horde Wizard Cannon Cart Lumberjack Mega Knight
Wizard
Minion Horde Cannon Cart Mega Knight
Bats Minion Horde
Bats
Cannon Cart Mega Knight

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