My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Dark Prince
Barbarian Barrel
Valkyrie Wizard Dark Prince Ice Wizard Lumberjack
The Log
Hog Rider Dark Prince Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Ice Wizard Lumberjack
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Valkyrie Hog Rider Baby Dragon Dark Prince Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Valkyrie Hog Rider

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Baby Dragon Dark Prince Ice Wizard Lumberjack
Valkyrie
Hog Rider Lumberjack Zap Wizard Baby Dragon Dark Prince
Hog Rider
Zap Valkyrie Wizard Baby Dragon Dark Prince Lumberjack
Wizard
Valkyrie Hog Rider Dark Prince Lumberjack
Baby Dragon
Zap Valkyrie Hog Rider Dark Prince Ice Wizard Lumberjack
Dark Prince
Zap Valkyrie Hog Rider Wizard Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Zap Baby Dragon Dark Prince Lumberjack
Lumberjack
Valkyrie Zap Hog Rider Wizard Baby Dragon Dark Prince Ice Wizard

Defense Synergies 1 16

Zap
Valkyrie Baby Dragon Dark Prince Ice Wizard Lumberjack
Valkyrie
Zap Wizard Baby Dragon Ice Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Dark Prince Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap Valkyrie Dark Prince Lumberjack
Dark Prince
Zap Wizard Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Valkyrie Wizard Dark Prince Lumberjack
Lumberjack
Zap Valkyrie Wizard Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Lumberjack Zap Valkyrie Dark Prince Ice Wizard
Lumberjack Valkyrie Dark Prince Ice Wizard
Lumberjack Valkyrie Dark Prince Ice Wizard
Valkyrie Dark Prince Lumberjack
Zap Valkyrie Baby Dragon Dark Prince Ice Wizard Lumberjack
Zap Wizard Baby Dragon Ice Wizard
Zap Valkyrie Baby Dragon
Ice Wizard Lumberjack
Valkyrie Dark Prince Ice Wizard Lumberjack
Valkyrie Ice Wizard Zap Wizard Baby Dragon Dark Prince Lumberjack
Zap Wizard Baby Dragon Ice Wizard
Lumberjack Zap Valkyrie Wizard Dark Prince Ice Wizard
Valkyrie Wizard Zap Baby Dragon Dark Prince Lumberjack
Lumberjack
Zap Lumberjack
Wizard Valkyrie Dark Prince Lumberjack
Zap Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack
Zap Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack
Lumberjack
Valkyrie Wizard Dark Prince Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Dark Prince
Zap Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Zap Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack Zap
Valkyrie Dark Prince Lumberjack
Wizard Zap Baby Dragon Ice Wizard
Dark Prince Valkyrie Ice Wizard Lumberjack
Valkyrie Dark Prince Lumberjack
Zap Valkyrie Baby Dragon Dark Prince
Valkyrie Dark Prince Lumberjack
Zap Valkyrie Dark Prince
Dark Prince Valkyrie Wizard Lumberjack
Wizard Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie Zap Wizard Baby Dragon Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Valkyrie Dark Prince
Wizard Zap Valkyrie Baby Dragon Dark Prince
Wizard Zap Baby Dragon Ice Wizard
Wizard Baby Dragon
Zap Wizard Baby Dragon Ice Wizard
Zap Wizard
Lumberjack
Zap Valkyrie Wizard Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon Dark Prince
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard
Zap Wizard Baby Dragon Ice Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Dark Prince
Zap Wizard Baby Dragon Ice Wizard
Valkyrie Wizard Baby Dragon Dark Prince Lumberjack
Zap Wizard Baby Dragon
Zap
Dark Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Dark Prince

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