My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Lumberjack
Zap
Tombstone
Barbarian Barrel
Tombstone Valkyrie Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Valkyrie Wizard Lumberjack
Fireball
Tombstone Wizard Lumberjack
Poison
Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Tornado Valkyrie Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Valkyrie The Log Lumberjack
Tombstone
Valkyrie
Lumberjack Zap Wizard Tornado
Wizard
Tornado Valkyrie Lumberjack
Rocket
Tornado
Tornado
Zap Wizard Rocket Valkyrie The Log
The Log
Zap Tornado Lumberjack
Lumberjack
Valkyrie Zap Wizard The Log

Defense Synergies 2 17

Zap
Tombstone Valkyrie Tornado The Log Lumberjack
Tombstone
Zap Wizard Rocket Lumberjack
Valkyrie
Zap Wizard Tornado The Log Lumberjack
Wizard
Tornado Tombstone Valkyrie The Log Lumberjack
Rocket
Tornado Tombstone The Log
Tornado
Wizard Rocket Zap Valkyrie The Log
The Log
Zap Valkyrie Wizard Rocket Tornado Lumberjack
Lumberjack
Zap Tombstone Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone Valkyrie Wizard The Log
Lumberjack Zap Tombstone Valkyrie The Log
Rocket Tornado Lumberjack Tombstone Valkyrie
Lumberjack Tombstone Valkyrie
Tombstone Valkyrie Rocket Tornado The Log Lumberjack
Tornado The Log Zap Valkyrie Lumberjack
Rocket Tornado Zap Tombstone Wizard
Rocket Zap Valkyrie The Log
Tombstone Tornado Lumberjack
Tornado Valkyrie Lumberjack
Valkyrie Zap Tombstone Wizard Tornado The Log Lumberjack
Zap Wizard Tornado
Tombstone Lumberjack Zap Valkyrie Wizard Rocket The Log
Valkyrie Wizard Rocket Zap Tombstone Tornado The Log Lumberjack
Tombstone Lumberjack
Rocket Tornado Zap The Log Lumberjack
Wizard Tombstone Valkyrie Tornado Lumberjack
Tombstone Zap Valkyrie Wizard Tornado The Log Lumberjack
Zap Valkyrie Wizard Tornado The Log Tombstone Lumberjack
Tornado Lumberjack
Valkyrie Wizard The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Tombstone
Zap Valkyrie Wizard Rocket The Log Lumberjack
Tombstone Lumberjack Zap Valkyrie Rocket The Log
Valkyrie Rocket Lumberjack Zap Tornado The Log
Tombstone Valkyrie Lumberjack
Wizard Rocket Zap Tornado
Rocket Tombstone Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Rocket Tombstone Valkyrie Tornado The Log
Tombstone
Tombstone Valkyrie Lumberjack
Rocket Zap Valkyrie Tornado The Log
Rocket Tombstone Valkyrie Wizard Lumberjack
Wizard Valkyrie
Tombstone Zap Valkyrie Rocket Tornado The Log Lumberjack
Valkyrie Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Zap Tornado The Log
Rocket The Log
Valkyrie Rocket The Log
Wizard Rocket Zap Valkyrie The Log
Wizard Zap Rocket Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Rocket Tornado Lumberjack
Rocket Zap Valkyrie Wizard Tornado The Log
Zap Wizard Rocket Tornado
Rocket The Log
Rocket
Zap The Log
Rocket Zap Wizard The Log
Wizard Rocket The Log
Rocket Tornado
Rocket
Rocket Zap Wizard The Log
Rocket Zap Valkyrie Wizard Tornado The Log
Rocket The Log
Rocket Wizard Tornado
Rocket Tornado The Log
Rocket Zap The Log
Zap Tornado The Log Valkyrie Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Rocket Zap Tornado The Log
Zap Wizard Tornado
Zap Rocket Wizard
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard The Log
Zap Tombstone Rocket
Rocket Zap Wizard Tornado
The Log
Valkyrie Wizard Rocket Lumberjack
The Log Zap Wizard
Rocket Zap Tornado
Zap Rocket Tornado The Log
Zap Rocket Tornado
Zap Rocket Tornado The Log

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