My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Royal Ghost Ram Rider Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Ram Rider Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Ram Rider Lava Hound
Giant Snowball
Miner Princess Ram Rider Lava Hound
Zap
Princess Ram Rider Lava Hound
Barbarian Barrel
Wizard Princess Royal Ghost
The Log
Princess Ram Rider
Earthquake
Arrows
Princess Lava Hound
Royal Delivery
Wizard Miner Princess Royal Ghost Ram Rider Lava Hound
Fireball
Wizard Princess Ram Rider Lava Hound
Poison
Wizard Princess Lava Hound
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Princess Royal Ghost Wizard Ram Rider Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Princess Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner Royal Ghost Ram Rider Mega Knight
The Log
Miner Princess Ram Rider Mega Knight
Miner
Lava Hound Wizard The Log Royal Ghost Mega Knight
Princess
The Log Royal Ghost Mega Knight
Royal Ghost
Wizard Miner Princess Ram Rider Mega Knight
Ram Rider
Wizard The Log Royal Ghost Mega Knight
Mega Knight
Wizard The Log Miner Princess Royal Ghost Ram Rider
Lava Hound
Miner

Defense Synergies 0 12

Wizard
The Log Royal Ghost Mega Knight
The Log
Wizard Miner Princess Royal Ghost Ram Rider Mega Knight
Miner
The Log Mega Knight
Princess
The Log Royal Ghost Mega Knight
Royal Ghost
Wizard The Log Princess Mega Knight
Ram Rider
The Log
Mega Knight
Wizard The Log Miner Princess Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
The Log Ram Rider Mega Knight
Ram Rider Mega Knight
Ram Rider Mega Knight
The Log Princess Mega Knight
The Log Royal Ghost Mega Knight
Ram Rider Wizard Princess
The Log Ram Rider Mega Knight
Princess
Miner Royal Ghost Mega Knight
Wizard The Log Princess Royal Ghost Ram Rider Mega Knight
Wizard Princess Ram Rider
Mega Knight Wizard The Log Ram Rider
Wizard Mega Knight The Log Princess Royal Ghost
Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Wizard Mega Knight
Mega Knight Wizard The Log Royal Ghost Ram Rider
Wizard The Log Princess Royal Ghost Ram Rider Mega Knight
Ram Rider
Wizard Royal Ghost Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Wizard The Log Miner Royal Ghost Mega Knight
Mega Knight The Log Ram Rider
Mega Knight The Log Ram Rider
Ram Rider Mega Knight
Wizard Princess Ram Rider
Ram Rider
Mega Knight
Mega Knight The Log
Mega Knight
Mega Knight The Log
Mega Knight Wizard Ram Rider
Wizard Princess Mega Knight
The Log
Mega Knight Wizard The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Miner Princess Royal Ghost Ram Rider
The Log Miner
The Log
Wizard The Log Mega Knight
Wizard Princess Ram Rider
Wizard The Log Princess
The Log Wizard Princess Ram Rider
The Log Miner Wizard Ram Rider
Miner Wizard The Log Princess Ram Rider
Wizard Princess
The Log Miner Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
Wizard The Log Miner Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
The Log
The Log Wizard Princess Mega Knight
The Log Miner Wizard Princess Royal Ghost Ram Rider
Wizard The Log Miner Princess Ram Rider Mega Knight
Miner The Log
Wizard Princess
Wizard
Wizard The Log Miner Mega Knight
Princess
Mega Knight
Wizard The Log Princess
Princess
Wizard Princess Ram Rider
The Log
Miner Wizard Princess Mega Knight
The Log Wizard Princess
Mega Knight
The Log Princess
Princess
The Log Miner Princess Royal Ghost Mega Knight

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