My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Baby Dragon
Fireball
Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Baby Dragon Freeze Poison Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Freeze The Log
Wizard
Skeleton Army
Baby Dragon
Fireball Poison Lightning
Freeze
Fireball Poison
Poison
Baby Dragon Freeze The Log
Lightning
Baby Dragon
The Log
Fireball Poison

Defense Synergies 1 9

Fireball
The Log Freeze
Wizard
Skeleton Army Freeze The Log
Skeleton Army
Wizard Freeze The Log
Baby Dragon
The Log
Freeze
Fireball Wizard Skeleton Army
Poison
The Log
Lightning
The Log
The Log
Fireball Wizard Skeleton Army Baby Dragon Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Baby Dragon The Log
Skeleton Army The Log
Skeleton Army Freeze Lightning
Skeleton Army
Lightning Fireball Skeleton Army Poison The Log
Fireball Skeleton Army Freeze The Log Baby Dragon
Lightning Fireball Wizard Baby Dragon Freeze Poison
Lightning Fireball Baby Dragon Poison The Log
Skeleton Army
Skeleton Army
Skeleton Army Poison Fireball Wizard Baby Dragon Freeze The Log
Fireball Wizard Baby Dragon Poison
Skeleton Army Fireball Wizard Freeze Lightning The Log
Fireball Wizard Skeleton Army Baby Dragon Freeze Poison The Log
Skeleton Army
Skeleton Army Fireball Freeze Lightning The Log
Wizard Fireball Skeleton Army Poison
Fireball Wizard Skeleton Army Baby Dragon The Log
Wizard Baby Dragon Freeze Poison The Log Fireball
Wizard Skeleton Army Fireball Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Poison Wizard Baby Dragon Lightning The Log
Skeleton Army Lightning The Log
Skeleton Army Lightning Fireball The Log
Skeleton Army
Fireball Wizard Poison Baby Dragon Freeze
Skeleton Army Fireball Lightning
Skeleton Army
Freeze Lightning Fireball Skeleton Army Baby Dragon Poison The Log
Skeleton Army
Skeleton Army Lightning Fireball Poison The Log
Skeleton Army Lightning Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army Fireball Baby Dragon Freeze Poison Lightning The Log
Poison Fireball Wizard Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Baby Dragon Freeze The Log
Fireball Poison Baby Dragon The Log
Lightning Fireball Baby Dragon Poison The Log
Lightning Fireball Freeze Poison The Log
Fireball Wizard Poison Baby Dragon The Log
Fireball Wizard Poison Baby Dragon Freeze
Wizard Baby Dragon Poison The Log
Fireball Poison The Log Wizard Baby Dragon Freeze Lightning
Fireball Poison The Log Wizard Lightning
Lightning Fireball Poison
Poison Lightning Fireball Wizard The Log
Fireball Poison Lightning Wizard Baby Dragon
Poison Lightning Fireball Baby Dragon The Log
Lightning Fireball Baby Dragon Freeze Poison
Lightning Fireball Baby Dragon Poison The Log
Lightning Fireball Wizard Baby Dragon Poison The Log
Lightning Fireball Wizard Baby Dragon Poison The Log
Lightning Fireball Freeze Poison
Lightning
Lightning Fireball Wizard Baby Dragon Poison The Log
Lightning Fireball Wizard Baby Dragon Poison The Log
Lightning Fireball Baby Dragon Poison The Log
Lightning Fireball Wizard Poison
Lightning The Log
Lightning Fireball Baby Dragon Poison The Log
Freeze Poison The Log Fireball Wizard Baby Dragon
Fireball Poison The Log Wizard Baby Dragon Lightning
Fireball Lightning Wizard Baby Dragon Poison The Log
Fireball Poison Lightning Baby Dragon The Log
Poison Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard Freeze Poison
Lightning Fireball
Poison Lightning Fireball Wizard The Log
Lightning Fireball Freeze Poison
Fireball Wizard Poison Lightning The Log
Lightning Fireball Skeleton Army Freeze
Fireball Poison Lightning Wizard Baby Dragon
Freeze
The Log Fireball
Fireball Poison Lightning Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon Poison Lightning
Lightning Fireball Poison
Fireball Baby Dragon Freeze Poison Lightning The Log
Fireball Poison Lightning
Poison Lightning Fireball Baby Dragon Freeze The Log

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