My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Flying Machine Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Flying Machine Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon
Giant Snowball
Goblins Flying Machine Royal Hogs Balloon
Zap
Goblins Flying Machine Royal Hogs Balloon
Barbarian Barrel
Ice Spirit Goblins Knight Wizard Royal Hogs
The Log
Ice Spirit Goblins Royal Hogs
Earthquake
Royal Hogs
Arrows
Ice Spirit Goblins Flying Machine Royal Hogs
Royal Delivery
Ice Spirit Goblins Knight Flying Machine Wizard Royal Hogs Balloon
Fireball
Flying Machine Wizard Royal Hogs Balloon
Poison
Flying Machine Wizard Royal Hogs Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Flying Machine Wizard Royal Hogs Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Hogs Balloon Goblins
Goblins
Ice Spirit
Knight
Ice Spirit Balloon Flying Machine Wizard Royal Hogs The Log
Flying Machine
Knight Royal Hogs Balloon
Wizard
Knight Royal Hogs Balloon
Royal Hogs
Ice Spirit Knight Flying Machine Wizard The Log
Balloon
Ice Spirit Knight Flying Machine Wizard The Log
The Log
Knight Royal Hogs Balloon

Defense Synergies 0 14

Ice Spirit
Goblins Knight Flying Machine Wizard The Log
Goblins
Ice Spirit Knight Flying Machine Wizard The Log
Knight
Ice Spirit Goblins Flying Machine Wizard The Log
Flying Machine
Ice Spirit Goblins Knight The Log
Wizard
Ice Spirit Goblins Knight The Log
Royal Hogs
Balloon
The Log
Ice Spirit Goblins Knight Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Wizard The Log
Ice Spirit Goblins Knight Flying Machine The Log
Goblins Knight
Goblins Knight
The Log
The Log Goblins Flying Machine
Ice Spirit Flying Machine Wizard
Flying Machine The Log
Goblins
Knight Ice Spirit Goblins
Goblins Knight Flying Machine Wizard The Log
Flying Machine Wizard
Ice Spirit Knight Flying Machine Wizard The Log
Wizard Ice Spirit Goblins The Log
Knight
Ice Spirit The Log
Wizard Goblins Knight
Ice Spirit Goblins Knight Flying Machine Wizard The Log
Wizard The Log Ice Spirit Knight Flying Machine
Wizard Goblins Knight Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Flying Machine Wizard The Log
Ice Spirit Goblins Knight The Log
Knight The Log
Knight
Wizard Ice Spirit Flying Machine
Goblins Knight Flying Machine
Knight
Ice Spirit Goblins Knight Flying Machine The Log
Knight Flying Machine
The Log
Knight Wizard
Wizard Flying Machine
Ice Spirit Goblins Knight Flying Machine The Log
Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Knight Flying Machine The Log
Wizard The Log
Wizard Ice Spirit Flying Machine
Flying Machine Wizard The Log
The Log Ice Spirit Flying Machine Wizard
The Log Flying Machine Wizard
Goblins
Knight Flying Machine Wizard The Log
Flying Machine Wizard
Flying Machine Knight The Log
Flying Machine
Flying Machine The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
The Log
Wizard
The Log
Flying Machine The Log
The Log Ice Spirit Wizard
The Log Flying Machine Wizard
Flying Machine Wizard The Log
The Log
Flying Machine Wizard
Ice Spirit Flying Machine Wizard
Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit Flying Machine
Flying Machine Wizard
The Log
Knight Flying Machine Wizard
The Log Flying Machine Wizard
Flying Machine
Ice Spirit Flying Machine The Log
Flying Machine
Flying Machine The Log

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