My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Wizard Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Flying Machine Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Flying Machine Hog Rider
Zap
Goblins Flying Machine Goblin Giant
Barbarian Barrel
Goblins Rascals Wizard
The Log
Goblins Rascals Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Rascals Flying Machine
Royal Delivery
Goblins Rascals Flying Machine Hog Rider Wizard Bowler
Fireball
Rascals Flying Machine Hog Rider Wizard Bowler
Poison
Rascals Flying Machine Wizard
Lightning
Wizard Bowler
Rocket
Rascals Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Flying Machine Hog Rider Rascals Wizard Bowler Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Flying Machine Hog Rider Rascals

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Rascals
Flying Machine Hog Rider
Flying Machine
Rascals Hog Rider Bowler Goblin Giant
Hog Rider
Goblins Lightning Rascals Flying Machine Wizard Bowler
Wizard
Hog Rider Goblin Giant
Bowler
Flying Machine Hog Rider Lightning
Lightning
Hog Rider Bowler Goblin Giant
Goblin Giant
Flying Machine Wizard Lightning

Defense Synergies 0 3

Goblins
Flying Machine Wizard
Rascals
Flying Machine
Goblins Bowler
Hog Rider
Wizard
Goblins
Bowler
Flying Machine
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Flying Machine Wizard Goblin Giant
Goblins Rascals Flying Machine
Bowler Goblins Rascals Lightning
Goblins Rascals Bowler
Lightning Bowler
Bowler Goblins Rascals Flying Machine
Lightning Rascals Flying Machine Wizard
Bowler Lightning Rascals Flying Machine Goblin Giant
Goblins Rascals
Goblins Rascals Bowler
Goblins Rascals Flying Machine Wizard Bowler Goblin Giant
Rascals Flying Machine Wizard
Bowler Rascals Flying Machine Wizard Lightning
Wizard Bowler Goblins Rascals
Rascals
Rascals Bowler Lightning
Wizard Goblins Rascals Bowler
Goblins Rascals Flying Machine Wizard Bowler
Wizard Rascals Flying Machine Bowler
Rascals Wizard Bowler Goblins Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Bowler
Flying Machine Wizard Bowler Lightning
Goblins Rascals Bowler Lightning Goblin Giant
Bowler Lightning Rascals Goblin Giant
Rascals Bowler Goblin Giant
Wizard Rascals Flying Machine Goblin Giant
Rascals Goblins Flying Machine Bowler Lightning Goblin Giant
Rascals Goblin Giant
Lightning Goblins Flying Machine
Goblin Giant
Rascals Flying Machine Bowler
Lightning Bowler Goblin Giant
Rascals Bowler Lightning Wizard Goblin Giant
Wizard Rascals Flying Machine Bowler
Rascals Goblins Flying Machine Bowler Lightning Goblin Giant
Bowler Rascals Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Flying Machine
Flying Machine Bowler
Lightning Flying Machine Goblin Giant
Lightning Rascals Flying Machine
Wizard Bowler
Wizard Flying Machine Goblin Giant
Flying Machine Wizard Bowler
Flying Machine Wizard Bowler Lightning
Flying Machine Wizard Lightning
Lightning Goblins Bowler
Lightning Flying Machine Wizard Bowler
Lightning Flying Machine Wizard
Flying Machine Lightning Bowler
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Wizard Bowler
Lightning Flying Machine Wizard Bowler
Lightning
Lightning
Lightning Flying Machine Wizard Bowler
Lightning Flying Machine Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning Flying Machine
Wizard Bowler
Flying Machine Wizard Bowler Lightning
Lightning Flying Machine Wizard Bowler
Lightning
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard
Lightning Bowler
Lightning Wizard
Lightning
Wizard Bowler Lightning
Lightning Flying Machine
Lightning Flying Machine Wizard
Lightning Rascals Flying Machine Wizard Bowler
Flying Machine Wizard Bowler Lightning
Lightning
Flying Machine
Rascals Flying Machine Bowler Lightning
Flying Machine Lightning
Lightning Flying Machine Bowler Goblin Giant

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