My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Hog Rider Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Arrows Elite Barbarians Wizard Witch
Elite Barbarians
Arrows Knight Hog Rider Wizard
Hog Rider
Arrows Knight Elite Barbarians Wizard Witch
Wizard
Knight Elite Barbarians Hog Rider P.E.K.K.A
Skeleton Army
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Wizard Witch

Defense Synergies 0 8

Arrows
Knight P.E.K.K.A
Knight
Arrows Wizard Skeleton Army Witch
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army
Knight Wizard
Witch
Knight
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Knight Witch
Skeleton Army Witch P.E.K.K.A Knight Elite Barbarians
Elite Barbarians Skeleton Army Witch P.E.K.K.A Knight
Arrows Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army
Arrows Wizard Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army
Skeleton Army Witch Arrows Knight Wizard
Arrows Wizard Witch
Skeleton Army P.E.K.K.A Knight Elite Barbarians Wizard Witch
Wizard Skeleton Army Arrows Witch P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Knight
Skeleton Army Elite Barbarians P.E.K.K.A
Wizard Arrows Knight Elite Barbarians Skeleton Army Witch P.E.K.K.A
Arrows Knight Elite Barbarians Wizard Skeleton Army Witch
Arrows Wizard Witch Knight
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Arrows Knight Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Witch P.E.K.K.A
Arrows Knight Elite Barbarians Wizard
Skeleton Army P.E.K.K.A Knight Elite Barbarians Witch
Skeleton Army P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Knight Elite Barbarians Skeleton Army Witch
Arrows Wizard Witch
Skeleton Army P.E.K.K.A Knight Elite Barbarians Witch
P.E.K.K.A Knight Elite Barbarians Skeleton Army
P.E.K.K.A Knight Elite Barbarians Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Elite Barbarians Witch
Skeleton Army P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Knight Wizard Witch
Wizard Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Knight P.E.K.K.A
Arrows Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Knight Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch
Wizard Witch
Elite Barbarians
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Witch
Arrows
Knight Wizard
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch
Witch
Witch

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