My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Knight Battle Ram Wizard Executioner
The Log
Bomber Mini P.E.K.K.A Battle Ram
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Battle Ram Wizard Executioner
Fireball
Bomber Battle Ram Wizard Executioner
Poison
Bomber Wizard Executioner
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Rage Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Mini P.E.K.K.A Battle Ram Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Knight Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Battle Ram Mega Knight
Knight
Battle Ram Executioner Bomber Wizard
Mini P.E.K.K.A
Bomber Wizard Rage Mega Knight
Battle Ram
Knight Bomber
Wizard
Knight Mini P.E.K.K.A Rage Mega Knight
Rage
Mini P.E.K.K.A Wizard
Executioner
Knight Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Wizard Executioner

Defense Synergies 2 7

Bomber
Knight Mini P.E.K.K.A
Knight
Bomber Executioner Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Knight Wizard Executioner
Battle Ram
Wizard
Knight Mini P.E.K.K.A Mega Knight
Rage
Executioner
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Executioner
Mini P.E.K.K.A Bomber Knight Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Knight Executioner
Mini P.E.K.K.A Bomber Knight Mega Knight
Bomber Mini P.E.K.K.A Mega Knight
Bomber Executioner Mega Knight
Wizard Executioner
Mega Knight
Mini P.E.K.K.A
Knight Bomber Mini P.E.K.K.A Mega Knight
Executioner Bomber Knight Wizard Mega Knight
Executioner Wizard
Mini P.E.K.K.A Mega Knight Bomber Knight Wizard
Bomber Wizard Executioner Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Knight Mini P.E.K.K.A Executioner
Mega Knight Bomber Knight Wizard Executioner
Wizard Executioner Bomber Knight Mega Knight
Mini P.E.K.K.A
Bomber Wizard Mega Knight Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Bomber Knight Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight
Knight Mini P.E.K.K.A Executioner Mega Knight
Wizard Executioner
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Knight Wizard Executioner
Wizard Bomber Executioner Mega Knight
Bomber Knight Mini P.E.K.K.A Executioner
Executioner Mega Knight Bomber Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Executioner
Knight
Bomber Wizard Executioner Mega Knight
Wizard Executioner
Bomber Wizard Executioner
Wizard Executioner
Wizard
Mini P.E.K.K.A
Knight Wizard
Wizard Executioner
Knight Executioner
Bomber Wizard Executioner
Wizard Executioner Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Executioner Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Bomber Wizard Executioner Mega Knight
Wizard Executioner
Wizard Mega Knight
Wizard Executioner
Wizard
Mini P.E.K.K.A
Bomber Wizard Mega Knight
Mega Knight
Wizard
Wizard Executioner
Knight Mini P.E.K.K.A Wizard Executioner Mega Knight
Bomber Wizard Executioner
Executioner Mega Knight
Executioner
Executioner Mega Knight

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