My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton Bandit
Giant Snowball
Goblins Spear Goblins Hog Rider
Zap
Goblins Spear Goblins Bandit
Barbarian Barrel
Goblins Spear Goblins Knight Wizard Giant Skeleton Bandit
The Log
Goblins Spear Goblins Hog Rider Giant Skeleton Bandit
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Knight Hog Rider Wizard Giant Skeleton Bandit
Fireball
Hog Rider Wizard Bandit
Poison
Spear Goblins Wizard
Lightning
Knight Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Knight Bandit Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Knight Hog Rider Zap Giant Skeleton Bandit
Zap
Hog Rider Goblins Spear Goblins Knight Giant Skeleton Bandit
Knight
Spear Goblins Hog Rider Zap Wizard
Hog Rider
Goblins Spear Goblins Zap Knight Wizard Giant Skeleton Bandit
Wizard
Knight Hog Rider Giant Skeleton Bandit
Giant Skeleton
Spear Goblins Zap Hog Rider Wizard Bandit
Bandit
Spear Goblins Zap Hog Rider Wizard Giant Skeleton

Defense Synergies 1 14

Goblins
Zap Knight Wizard Giant Skeleton Bandit
Spear Goblins
Knight Zap Giant Skeleton Bandit
Zap
Goblins Spear Goblins Knight Giant Skeleton Bandit
Knight
Spear Goblins Goblins Zap Wizard
Hog Rider
Wizard
Goblins Knight Giant Skeleton Bandit
Giant Skeleton
Goblins Spear Goblins Zap Wizard
Bandit
Goblins Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Wizard
Goblins Zap Knight Bandit
Goblins Knight Giant Skeleton Bandit
Goblins Knight Bandit
Giant Skeleton
Goblins Spear Goblins Zap Bandit
Spear Goblins Zap Wizard
Zap Giant Skeleton Bandit
Goblins
Knight Goblins Spear Goblins Giant Skeleton Bandit
Goblins Spear Goblins Zap Knight Wizard Giant Skeleton Bandit
Spear Goblins Zap Wizard
Zap Knight Wizard Giant Skeleton Bandit
Wizard Goblins Zap
Knight Bandit
Zap Bandit
Wizard Goblins Knight
Goblins Spear Goblins Zap Knight Wizard Bandit
Zap Wizard Spear Goblins Knight Giant Skeleton Bandit
Wizard Goblins Spear Goblins Knight Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap Giant Skeleton Bandit
Bandit Zap Knight Wizard
Giant Skeleton Bandit Goblins Spear Goblins Zap Knight
Giant Skeleton Zap Knight Bandit
Giant Skeleton Knight Bandit
Wizard Zap
Goblins Spear Goblins Knight Giant Skeleton Bandit
Giant Skeleton Knight
Zap Giant Skeleton Goblins Spear Goblins Knight Bandit
Knight Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Wizard Bandit
Wizard
Goblins Spear Goblins Zap Knight Giant Skeleton
Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Bandit
Zap Bandit
Giant Skeleton Bandit
Knight Giant Skeleton
Wizard Zap
Wizard Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Goblins
Zap Knight Wizard Bandit
Zap Wizard
Knight Bandit
Bandit
Zap
Spear Goblins Zap Wizard Bandit
Wizard Bandit
Zap Wizard Bandit
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Giant Skeleton
Wizard
Zap Spear Goblins Bandit
Zap Wizard
Knight Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Bandit

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