My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Minion Horde Lumberjack
Zap
Archers Minion Horde
Barbarian Barrel
Archers Knight Wizard Magic Archer Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Knight Minion Horde Wizard Magic Archer Lumberjack
Fireball
Archers Minion Horde Wizard Magic Archer Lumberjack
Poison
Archers Minion Horde Wizard Magic Archer
Lightning
Knight Wizard Magic Archer Lumberjack
Rocket
Minion Horde Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Magic Archer Lumberjack Minion Horde Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Magic Archer Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Lumberjack
Knight
Archers Minion Horde Wizard Magic Archer Lumberjack
Minion Horde
Knight Giant Lumberjack
Giant
Archers Minion Horde Wizard Rocket Magic Archer Lumberjack
Wizard
Knight Giant Lumberjack
Rocket
Giant
Magic Archer
Knight Giant Lumberjack
Lumberjack
Archers Knight Minion Horde Giant Wizard Magic Archer

Defense Synergies 2 6

Archers
Knight Lumberjack
Knight
Archers Magic Archer Minion Horde Wizard Lumberjack
Minion Horde
Knight
Giant
Wizard
Knight Lumberjack
Rocket
Magic Archer
Knight Lumberjack
Lumberjack
Archers Knight Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Wizard Magic Archer
Minion Horde Lumberjack Knight
Minion Horde Rocket Lumberjack Archers Knight
Minion Horde Lumberjack Knight
Rocket Lumberjack
Archers Magic Archer Lumberjack
Minion Horde Rocket Archers Wizard Magic Archer
Rocket Magic Archer
Minion Horde Lumberjack
Knight Archers Minion Horde Lumberjack
Archers Minion Horde Knight Wizard Magic Archer Lumberjack
Minion Horde Archers Wizard Magic Archer
Minion Horde Lumberjack Knight Wizard Rocket
Wizard Rocket Minion Horde Magic Archer Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Rocket Lumberjack
Minion Horde Wizard Knight Lumberjack
Archers Knight Minion Horde Wizard Magic Archer Lumberjack
Wizard Archers Knight Magic Archer Lumberjack
Lumberjack
Wizard Archers Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers
Archers Knight Wizard Rocket Magic Archer Lumberjack
Lumberjack Knight Minion Horde Rocket
Rocket Lumberjack Knight Minion Horde
Knight Minion Horde Lumberjack
Wizard Rocket Archers Minion Horde Magic Archer
Rocket Archers Knight Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Rocket Knight Magic Archer
Minion Horde
Knight Minion Horde Lumberjack
Rocket
Rocket Knight Minion Horde Wizard Lumberjack
Wizard Archers Minion Horde Magic Archer
Archers Knight Minion Horde Rocket Magic Archer Lumberjack
Archers Minion Horde Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Minion Horde Rocket
Magic Archer
Rocket Minion Horde Magic Archer
Knight Rocket
Wizard Rocket Minion Horde Magic Archer
Wizard Minion Horde Rocket Magic Archer
Archers Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Rocket Minion Horde Lumberjack
Rocket Knight Minion Horde Wizard Magic Archer
Archers Wizard Rocket Magic Archer
Rocket Knight Magic Archer
Minion Horde Rocket Magic Archer
Magic Archer
Rocket Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Archers Wizard Magic Archer
Rocket Wizard Magic Archer
Rocket Minion Horde Magic Archer
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Rocket Magic Archer
Archers Minion Horde Wizard Magic Archer
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Magic Archer
Rocket Minion Horde Magic Archer
Minion Horde
Rocket Wizard Magic Archer
Minion Horde Archers Rocket Magic Archer
Rocket Archers Wizard Magic Archer
Knight Minion Horde Wizard Rocket Magic Archer Lumberjack
Wizard Magic Archer
Rocket
Minion Horde
Minion Horde Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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