My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Graveyard
Giant Snowball
Barbarians Baby Dragon Inferno Dragon Graveyard
Zap
Bandit Inferno Dragon Graveyard
Barbarian Barrel
Barbarians Wizard Bandit Graveyard
The Log
Barbarians Bandit Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Wizard Baby Dragon Bandit Inferno Dragon Graveyard
Fireball
Barbarians Wizard Baby Dragon Bandit Inferno Dragon
Poison
Barbarians Wizard Graveyard
Lightning
Wizard Baby Dragon Bandit Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Baby Dragon Freeze Inferno Dragon Barbarians Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Baby Dragon Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Graveyard Baby Dragon Freeze
Wizard
Bandit
Baby Dragon
Graveyard Fireball Bandit Inferno Dragon
Freeze
Graveyard Fireball
Bandit
Wizard Baby Dragon Graveyard
Inferno Dragon
Baby Dragon
Graveyard
Fireball Baby Dragon Freeze Bandit

Defense Synergies 0 6

Barbarians
Fireball
Freeze Bandit
Wizard
Freeze Bandit
Baby Dragon
Bandit Inferno Dragon
Freeze
Fireball Wizard
Bandit
Fireball Wizard Baby Dragon
Inferno Dragon
Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Barbarians Inferno Dragon Bandit
Barbarians Freeze Bandit Inferno Dragon
Barbarians Inferno Dragon Bandit
Barbarians Fireball
Fireball Freeze Baby Dragon Bandit
Inferno Dragon Fireball Wizard Baby Dragon Freeze
Barbarians Fireball Baby Dragon Bandit
Barbarians Inferno Dragon
Barbarians Bandit
Barbarians Fireball Wizard Baby Dragon Freeze Bandit
Inferno Dragon Fireball Wizard Baby Dragon
Barbarians Fireball Wizard Freeze Bandit
Fireball Wizard Barbarians Baby Dragon Freeze
Barbarians Inferno Dragon Bandit
Barbarians Fireball Freeze Bandit Inferno Dragon
Barbarians Wizard Fireball
Fireball Barbarians Wizard Baby Dragon Bandit
Wizard Baby Dragon Freeze Barbarians Fireball Bandit Inferno Dragon
Barbarians Inferno Dragon
Wizard Barbarians Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bandit
Fireball Bandit Wizard Baby Dragon Inferno Dragon
Barbarians Bandit
Barbarians Fireball Bandit
Barbarians Bandit Inferno Dragon
Fireball Wizard Baby Dragon Freeze
Barbarians Fireball Bandit
Barbarians Inferno Dragon
Freeze Barbarians Fireball Baby Dragon Bandit Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball
Barbarians Fireball Wizard Bandit
Wizard Barbarians Fireball Baby Dragon
Barbarians Fireball Baby Dragon Freeze Inferno Dragon
Barbarians Fireball Wizard Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Barbarians Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Freeze Bandit
Fireball Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball Freeze
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Freeze Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Wizard Baby Dragon
Fireball Wizard Freeze
Fireball
Fireball Wizard Bandit
Fireball Freeze
Fireball Wizard
Barbarians Fireball Freeze Bandit
Fireball Wizard Baby Dragon
Freeze
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze Bandit

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