My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Musketeer Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard Lumberjack
Fireball
Elite Barbarians Musketeer Inferno Tower Wizard Electro Wizard Lumberjack
Poison
Musketeer Inferno Tower Wizard Electro Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Inferno Tower Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Valkyrie Electro Wizard Lumberjack Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Valkyrie Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack
Elite Barbarians
Arrows Valkyrie Wizard Lumberjack
Musketeer
Valkyrie Lumberjack
Valkyrie
Elite Barbarians Musketeer Lumberjack Wizard Electro Wizard
Inferno Tower
Wizard
Elite Barbarians Valkyrie Lumberjack
Electro Wizard
Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Elite Barbarians Musketeer Wizard Electro Wizard

Defense Synergies 4 14

Arrows
Valkyrie Inferno Tower Lumberjack
Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Lumberjack Inferno Tower Electro Wizard
Valkyrie
Elite Barbarians Musketeer Arrows Inferno Tower Wizard Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Arrows Musketeer Valkyrie Lumberjack
Wizard
Elite Barbarians Valkyrie Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Musketeer Valkyrie Wizard Lumberjack
Lumberjack
Musketeer Arrows Valkyrie Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower Wizard Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Musketeer Valkyrie Electro Wizard
Inferno Tower Lumberjack Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Musketeer Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer Inferno Tower Electro Wizard Arrows Wizard
Arrows Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Musketeer Lumberjack
Elite Barbarians Musketeer Valkyrie Inferno Tower Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Musketeer Wizard Lumberjack
Arrows Musketeer Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Inferno Tower Elite Barbarians Electro Wizard Lumberjack
Wizard Arrows Elite Barbarians Musketeer Valkyrie Inferno Tower Electro Wizard Lumberjack
Arrows Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard Lumberjack
Arrows Valkyrie Wizard Musketeer Electro Wizard Lumberjack
Elite Barbarians Musketeer Inferno Tower Electro Wizard Lumberjack
Valkyrie Wizard Arrows Elite Barbarians Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Arrows Elite Barbarians Musketeer Valkyrie Wizard Lumberjack
Lumberjack Elite Barbarians Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Lumberjack Elite Barbarians Musketeer Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Musketeer Valkyrie Lumberjack
Arrows Wizard Musketeer Electro Wizard
Elite Barbarians Musketeer Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Elite Barbarians Valkyrie Lumberjack
Electro Wizard Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Musketeer
Elite Barbarians Musketeer Valkyrie Inferno Tower Lumberjack
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Inferno Tower Wizard Lumberjack
Wizard Musketeer Valkyrie
Elite Barbarians Inferno Tower Electro Wizard Musketeer Valkyrie Lumberjack
Arrows Valkyrie Elite Barbarians Musketeer Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Musketeer Electro Wizard Lumberjack
Arrows Musketeer Valkyrie Wizard Electro Wizard
Arrows Musketeer Wizard
Elite Barbarians Musketeer
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard Electro Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard Electro Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Elite Barbarians Arrows Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard
Elite Barbarians
Arrows Musketeer Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Musketeer
Arrows Musketeer Wizard Electro Wizard
Arrows
Musketeer Valkyrie Wizard Electro Wizard Lumberjack
Arrows Musketeer Wizard
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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