My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Inferno Tower Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch Lava Hound
Giant Snowball
Minions Zappies Night Witch Lava Hound
Zap
Minions Zappies Inferno Tower Night Witch Lava Hound
Barbarian Barrel
Zappies Inferno Tower Wizard Night Witch
The Log
Zappies
Earthquake
Zappies Inferno Tower
Arrows
Minions Zappies Night Witch Lava Hound
Royal Delivery
Minions Zappies Wizard Night Witch Lava Hound
Fireball
Minions Zappies Inferno Tower Wizard Night Witch Lava Hound
Poison
Minions Zappies Inferno Tower Wizard Night Witch Lava Hound
Lightning
Inferno Tower Wizard Night Witch
Rocket
Inferno Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Zappies Night Witch Inferno Tower Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Minions Zappies

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Night Witch
Minions
Lava Hound Barbarian Barrel
Zappies
Barbarian Barrel Lava Hound
Inferno Tower
Wizard
Barbarian Barrel
Minions Zappies Lava Hound
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Minions Zappies Barbarian Barrel Night Witch

Defense Synergies 0 10

Arrows
Inferno Tower Barbarian Barrel
Minions
Zappies Inferno Tower Barbarian Barrel
Zappies
Minions Barbarian Barrel
Inferno Tower
Arrows Minions Barbarian Barrel Night Witch
Wizard
Barbarian Barrel
Barbarian Barrel
Arrows Minions Zappies Inferno Tower Wizard Night Witch
Night Witch
Inferno Tower Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Inferno Tower Wizard Barbarian Barrel
Inferno Tower Minions Zappies Night Witch
Inferno Tower Minions Zappies Night Witch
Inferno Tower Night Witch Minions Zappies
Arrows Barbarian Barrel
Arrows Barbarian Barrel Minions Zappies Night Witch
Minions Inferno Tower Arrows Zappies Wizard Night Witch
Arrows Inferno Tower Barbarian Barrel
Zappies Inferno Tower Minions Night Witch
Zappies Inferno Tower Barbarian Barrel Night Witch
Minions Arrows Zappies Wizard Barbarian Barrel Night Witch
Arrows Minions Inferno Tower Zappies Wizard Night Witch
Inferno Tower Night Witch Minions Zappies Wizard
Wizard Arrows Minions Zappies Barbarian Barrel Night Witch
Inferno Tower Zappies
Inferno Tower Zappies
Wizard Arrows Minions Zappies Inferno Tower Night Witch
Arrows Minions Zappies Wizard Barbarian Barrel Night Witch
Arrows Wizard Barbarian Barrel Minions Zappies
Zappies Inferno Tower
Wizard Arrows Minions Zappies Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Barbarian Barrel
Arrows Wizard Barbarian Barrel
Zappies Minions Inferno Tower
Zappies Inferno Tower Barbarian Barrel Night Witch
Inferno Tower Zappies Night Witch
Arrows Wizard Minions Zappies
Minions Zappies Inferno Tower Night Witch
Inferno Tower Zappies
Minions Zappies Inferno Tower Barbarian Barrel
Inferno Tower Zappies
Minions Zappies Inferno Tower
Arrows
Zappies Inferno Tower Wizard Night Witch
Wizard Zappies
Zappies Inferno Tower Minions Barbarian Barrel Night Witch
Arrows Minions Zappies Inferno Tower Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Minions Night Witch
Arrows Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Minions Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Minions Night Witch
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Minions Night Witch
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Night Witch
Minions Zappies Wizard
Night Witch
Arrows Wizard Night Witch
Arrows Zappies
Arrows Wizard
Minions Zappies Barbarian Barrel Night Witch
Arrows Zappies Wizard
Arrows Barbarian Barrel
Wizard
Arrows Wizard
Arrows
Minions Zappies
Zappies
Barbarian Barrel

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