My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Inferno Tower Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Knight Inferno Tower Wizard Guards
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Knight Wizard Guards Inferno Dragon
Fireball
Inferno Tower Wizard Inferno Dragon
Poison
Inferno Tower Wizard Guards
Lightning
Knight Inferno Tower Wizard Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Guards Inferno Dragon Inferno Tower Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Goblin Giant
Arrows
Knight Goblin Giant
Knight
Giant Snowball Arrows Wizard
Inferno Tower
Wizard
Knight Goblin Giant
Guards
Goblin Giant
Giant Snowball Arrows Wizard
Inferno Dragon

Defense Synergies 2 10

Giant Snowball
Knight Inferno Tower Wizard Guards Goblin Giant Inferno Dragon
Arrows
Knight Inferno Tower
Knight
Inferno Tower Giant Snowball Arrows Wizard
Inferno Tower
Knight Guards Giant Snowball Arrows
Wizard
Giant Snowball Knight Guards
Guards
Inferno Tower Giant Snowball Wizard
Goblin Giant
Giant Snowball
Inferno Dragon
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Goblin Giant
Inferno Tower Inferno Dragon Knight
Inferno Tower Giant Snowball Knight Inferno Dragon
Inferno Tower Inferno Dragon Knight Guards
Arrows
Arrows Giant Snowball Guards
Giant Snowball Inferno Tower Inferno Dragon Arrows Wizard
Arrows Inferno Tower Goblin Giant
Inferno Tower Inferno Dragon
Knight Guards Giant Snowball Inferno Tower
Guards Giant Snowball Arrows Knight Wizard Goblin Giant
Arrows Inferno Tower Inferno Dragon Giant Snowball Wizard
Inferno Tower Giant Snowball Knight Wizard Guards
Wizard Giant Snowball Arrows Guards
Inferno Tower Inferno Dragon Knight
Inferno Tower Giant Snowball Inferno Dragon
Wizard Arrows Knight Inferno Tower
Arrows Giant Snowball Knight Wizard Guards
Giant Snowball Arrows Wizard Knight Guards Inferno Dragon
Inferno Tower Inferno Dragon
Wizard Giant Snowball Arrows Knight Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball Inferno Tower
Giant Snowball Arrows Knight Wizard Inferno Dragon
Guards Knight Inferno Tower Goblin Giant
Guards Knight Inferno Tower Goblin Giant
Inferno Tower Knight Guards Goblin Giant Inferno Dragon
Arrows Wizard Giant Snowball Goblin Giant
Guards Knight Inferno Tower Goblin Giant
Inferno Tower Knight Goblin Giant Inferno Dragon
Giant Snowball Knight Inferno Tower Inferno Dragon
Inferno Tower Guards Goblin Giant Inferno Dragon
Inferno Dragon Knight Inferno Tower Guards
Giant Snowball Arrows Guards Goblin Giant
Knight Inferno Tower Wizard Guards Goblin Giant
Wizard
Inferno Tower Guards Knight Goblin Giant Inferno Dragon
Arrows Giant Snowball Inferno Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows Giant Snowball
Arrows Goblin Giant
Arrows Knight Guards
Wizard Giant Snowball Arrows
Arrows Wizard Giant Snowball Goblin Giant
Arrows Wizard
Arrows Giant Snowball Wizard
Arrows Giant Snowball Wizard
Giant Snowball Guards
Arrows Knight Wizard
Giant Snowball Arrows Wizard
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Giant Snowball Arrows Wizard
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Inferno Dragon
Arrows Giant Snowball Wizard
Giant Snowball Arrows Wizard
Arrows
Giant Snowball Arrows Wizard
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Guards
Giant Snowball Arrows Wizard
Arrows
Knight Wizard
Arrows Giant Snowball Wizard
Giant Snowball Arrows
Giant Snowball Guards
Giant Snowball
Giant Snowball Goblin Giant

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