My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Royal Hogs Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Hogs Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Royal Hogs Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Royal Hogs Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Hog Rider Royal Hogs Goblin Barrel Skeleton Army Baby Dragon Ram Rider
Zap
Royal Hogs Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Wizard Royal Hogs Goblin Barrel Skeleton Army
The Log
Hog Rider Royal Hogs Goblin Barrel Skeleton Army Ram Rider
Earthquake
Hog Rider Royal Hogs Goblin Barrel Skeleton Army
Arrows
Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Royal Hogs Goblin Barrel Skeleton Army Baby Dragon Ram Rider
Fireball
Hog Rider Wizard Royal Hogs Goblin Barrel Skeleton Army Baby Dragon Ram Rider
Poison
Wizard Royal Hogs Skeleton Army
Lightning
Wizard Baby Dragon Ram Rider
Rocket
Hog Rider Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Hog Rider Baby Dragon Giant Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Hog Rider Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Giant Wizard Goblin Barrel Baby Dragon
Giant
Goblin Barrel Hog Rider Wizard Baby Dragon
Wizard
Hog Rider Giant Royal Hogs Ram Rider
Royal Hogs
Wizard Goblin Barrel
Goblin Barrel
Giant Hog Rider Royal Hogs Skeleton Army Baby Dragon Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Hog Rider Giant Goblin Barrel Ram Rider
Ram Rider
Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 1

Hog Rider
Giant
Wizard
Skeleton Army
Royal Hogs
Goblin Barrel
Skeleton Army
Wizard
Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army
Skeleton Army Baby Dragon
Ram Rider Wizard Baby Dragon
Baby Dragon Ram Rider
Skeleton Army
Skeleton Army
Skeleton Army Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Skeleton Army Wizard Ram Rider
Wizard Skeleton Army Baby Dragon
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Wizard Skeleton Army
Wizard Skeleton Army Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Ram Rider
Wizard Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Baby Dragon
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Wizard Baby Dragon Ram Rider
Skeleton Army Ram Rider
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army Wizard Ram Rider
Wizard Skeleton Army Baby Dragon
Skeleton Army Baby Dragon
Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Baby Dragon
Wizard Baby Dragon
Wizard
Wizard
Wizard
Skeleton Army
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Baby Dragon

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