My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Prince
Giant Snowball
Hog Rider
Zap
Inferno Tower Prince
Barbarian Barrel
Inferno Tower Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard Prince
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Hog Rider Giant Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Hog Rider

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Giant Prince
Arrows
Zap Hog Rider Giant Prince
Hog Rider
Zap Arrows Rage Giant Wizard Prince
Giant
Zap Arrows Rage Prince Hog Rider Wizard
Inferno Tower
Wizard
Hog Rider Giant Rage Prince
Rage
Hog Rider Giant Wizard Prince
Prince
Zap Giant Arrows Hog Rider Wizard Rage

Defense Synergies 0 7

Zap
Arrows Inferno Tower Prince
Arrows
Zap Inferno Tower Prince
Hog Rider
Giant
Inferno Tower
Zap Arrows Prince
Wizard
Prince
Rage
Prince
Zap Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Zap Prince
Inferno Tower Prince
Inferno Tower Prince
Arrows Prince
Arrows Zap
Inferno Tower Zap Arrows Wizard
Zap Arrows Inferno Tower
Inferno Tower Prince
Inferno Tower Prince
Zap Arrows Wizard
Arrows Inferno Tower Zap Wizard
Inferno Tower Prince Zap Wizard
Wizard Zap Arrows Prince
Inferno Tower Prince
Inferno Tower Zap Prince
Wizard Arrows Inferno Tower Prince
Arrows Zap Wizard Prince
Zap Arrows Wizard
Inferno Tower Prince
Wizard Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Prince
Zap Arrows Wizard Prince
Zap Inferno Tower Prince
Prince Zap Inferno Tower
Inferno Tower Prince
Arrows Wizard Zap
Prince Inferno Tower
Inferno Tower Prince
Zap Inferno Tower Prince
Inferno Tower
Inferno Tower Prince
Zap Arrows Prince
Prince Inferno Tower Wizard
Wizard
Inferno Tower Zap Prince
Arrows Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Prince
Zap Arrows Wizard Prince
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Prince
Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Prince
Arrows Wizard
Zap Prince
Zap Arrows Wizard
Arrows
Wizard Prince
Arrows Zap Wizard
Zap Arrows
Prince
Zap
Zap
Zap Prince

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