My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Lumberjack
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Freeze Lumberjack Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Freeze Lumberjack Mega Knight
Fireball
Zap Hog Rider Freeze Mega Knight
Hog Rider
Zap Fireball Freeze Wizard Lumberjack Mega Knight
Inferno Tower
Wizard
Hog Rider Lumberjack Mega Knight
Freeze
Hog Rider Zap Fireball
Lumberjack
Zap Hog Rider Wizard Mega Knight
Mega Knight
Zap Fireball Hog Rider Wizard Lumberjack

Defense Synergies 2 13

Zap
Fireball Mega Knight Inferno Tower Lumberjack
Fireball
Zap Inferno Tower Freeze Lumberjack Mega Knight
Hog Rider
Inferno Tower
Zap Fireball Lumberjack Mega Knight
Wizard
Freeze Lumberjack Mega Knight
Freeze
Fireball Wizard Lumberjack Mega Knight
Lumberjack
Zap Fireball Inferno Tower Wizard Freeze
Mega Knight
Zap Fireball Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower Lumberjack Zap Mega Knight
Inferno Tower Lumberjack Mega Knight Freeze
Inferno Tower Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Fireball Freeze Zap Lumberjack Mega Knight
Inferno Tower Zap Fireball Wizard Freeze
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Lumberjack
Inferno Tower Lumberjack Mega Knight
Zap Fireball Wizard Freeze Lumberjack Mega Knight
Inferno Tower Zap Fireball Wizard
Inferno Tower Lumberjack Mega Knight Zap Fireball Wizard Freeze
Fireball Wizard Mega Knight Zap Freeze Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Zap Fireball Freeze Lumberjack Mega Knight
Wizard Mega Knight Fireball Inferno Tower Lumberjack
Fireball Mega Knight Zap Wizard Lumberjack
Zap Wizard Freeze Fireball Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Inferno Tower
Fireball Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Inferno Tower
Lumberjack Mega Knight Zap Fireball Inferno Tower
Inferno Tower Lumberjack Mega Knight
Fireball Wizard Zap Freeze
Fireball Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Freeze Mega Knight Fireball Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball Mega Knight
Inferno Tower Zap Fireball Freeze Lumberjack
Mega Knight Zap Fireball Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Freeze
Mega Knight
Fireball Wizard
Zap Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze Mega Knight

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