My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Wizard Goblin Barrel
The Log
Goblin Gang Musketeer Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Hog Rider Wizard Goblin Barrel Baby Dragon
Fireball
Goblin Gang Musketeer Hog Rider Wizard Goblin Barrel Baby Dragon
Poison
Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Baby Dragon
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Musketeer Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Baby Dragon
Fireball
Hog Rider Baby Dragon The Log
Musketeer
Hog Rider Baby Dragon The Log
Hog Rider
Goblin Gang Fireball Musketeer The Log Wizard Goblin Barrel Baby Dragon
Wizard
Hog Rider
Goblin Barrel
Goblin Gang Hog Rider Baby Dragon
Baby Dragon
Goblin Gang Fireball Musketeer Hog Rider Goblin Barrel
The Log
Hog Rider Fireball Musketeer

Defense Synergies 3 5

Goblin Gang
Musketeer The Log
Fireball
The Log Musketeer
Musketeer
Goblin Gang The Log Fireball Baby Dragon
Hog Rider
Wizard
The Log
Goblin Barrel
Baby Dragon
Musketeer The Log
The Log
Fireball Musketeer Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Baby Dragon The Log
Goblin Gang Musketeer The Log
Goblin Gang Musketeer
Goblin Gang Musketeer
Fireball The Log
Goblin Gang Fireball The Log Musketeer Baby Dragon
Musketeer Goblin Gang Fireball Wizard Baby Dragon
Fireball Musketeer Baby Dragon The Log
Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Wizard Baby Dragon The Log
Musketeer Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang Fireball Musketeer Wizard The Log
Fireball Wizard Goblin Gang Baby Dragon The Log
Goblin Gang
Goblin Gang Fireball The Log
Wizard Goblin Gang Fireball Musketeer
Fireball Goblin Gang Musketeer Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Fireball Musketeer
Musketeer
Goblin Gang Wizard Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Musketeer Wizard Baby Dragon The Log
Goblin Gang Musketeer The Log
Goblin Gang Fireball Musketeer The Log
Goblin Gang Musketeer
Fireball Wizard Goblin Gang Musketeer Baby Dragon
Goblin Gang Fireball Musketeer
Fireball Baby Dragon The Log
Goblin Gang Musketeer
Musketeer
Fireball The Log
Goblin Gang Fireball Wizard
Wizard Fireball Musketeer Baby Dragon
Goblin Gang Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Musketeer Baby Dragon
Musketeer Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Wizard Baby Dragon The Log
Fireball Musketeer Wizard Baby Dragon The Log
Fireball
Fireball Musketeer Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Wizard Baby Dragon
Fireball The Log Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard Baby Dragon
The Log Fireball
Fireball Goblin Gang Musketeer Wizard Baby Dragon
The Log Fireball Musketeer Wizard Baby Dragon
Fireball
Musketeer
Goblin Gang Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log

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