My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Barbarians Wizard Witch Ice Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Wizard Witch Bowler Ice Wizard
Fireball
Barbarians Hog Rider Wizard Witch Bowler Ice Wizard
Poison
Barbarians Wizard Witch Ice Wizard
Lightning
Wizard Witch Bowler Ice Wizard
Rocket
Barbarians Hog Rider Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Hog Rider Poison Barbarians Giant Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Hog Rider Poison Barbarians

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Barbarians Giant Wizard Poison Witch Bowler
Giant
Poison Hog Rider Wizard Witch Bowler Ice Wizard
Wizard
Hog Rider Giant
Poison
Giant Hog Rider Bowler
Witch
Hog Rider Giant Bowler
Bowler
Hog Rider Giant Poison Witch Ice Wizard
Ice Wizard
Giant Bowler

Defense Synergies 0 5

Barbarians
Hog Rider
Giant
Wizard
Ice Wizard
Poison
Ice Wizard
Witch
Bowler Ice Wizard
Bowler
Witch Ice Wizard
Ice Wizard
Wizard Poison Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Barbarians Witch Ice Wizard
Barbarians Witch Bowler Ice Wizard
Barbarians Witch Bowler Ice Wizard
Barbarians Poison Bowler
Bowler Ice Wizard
Wizard Poison Witch Ice Wizard
Bowler Barbarians Poison
Barbarians Witch Ice Wizard
Barbarians Bowler Ice Wizard
Barbarians Poison Witch Ice Wizard Wizard Bowler
Wizard Poison Witch Ice Wizard
Barbarians Bowler Wizard Witch Ice Wizard
Wizard Bowler Barbarians Poison Witch
Barbarians
Barbarians Bowler
Barbarians Wizard Poison Witch Bowler
Barbarians Wizard Witch Bowler Ice Wizard
Wizard Poison Witch Barbarians Bowler Ice Wizard
Barbarians
Wizard Bowler Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Bowler
Poison Wizard Bowler
Barbarians Witch Bowler
Bowler Barbarians
Barbarians Witch Bowler
Wizard Poison Witch Ice Wizard
Barbarians Witch Bowler Ice Wizard
Barbarians
Barbarians Poison Witch
Witch Barbarians
Barbarians Witch Bowler
Barbarians Poison Bowler
Barbarians Bowler Wizard Witch
Wizard Barbarians Witch Bowler
Barbarians Witch Poison Bowler
Poison Bowler Barbarians Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Bowler Ice Wizard
Poison
Barbarians Poison
Wizard Poison Bowler
Wizard Poison Witch Ice Wizard
Wizard Poison Witch Bowler
Poison Wizard Bowler Ice Wizard
Poison Wizard
Poison Bowler
Poison Wizard Bowler
Poison Wizard
Poison Bowler
Poison
Poison
Wizard Poison Witch Bowler
Wizard Poison Bowler
Poison
Wizard Poison Bowler
Wizard Poison Witch Bowler
Poison Bowler
Wizard Poison
Bowler
Barbarians Poison
Poison Wizard Witch Bowler Ice Wizard
Witch
Poison Wizard Witch Bowler Ice Wizard
Wizard Poison Witch Bowler
Poison
Poison Wizard Witch Ice Wizard
Wizard Poison Witch
Bowler
Poison Wizard
Poison
Wizard Poison Bowler
Barbarians Witch
Poison Wizard Witch Ice Wizard
Poison Wizard Bowler
Wizard Poison Bowler
Poison
Poison Witch Bowler
Poison Witch
Poison Witch Bowler

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