My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Mega Minion Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Lumberjack
The Log
Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mega Minion Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Barbarians Mega Minion Hog Rider Wizard Skeleton Army Lumberjack
Poison
Barbarians Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Hog Rider Freeze Lumberjack Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Skeleton Army Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Freeze Lumberjack
Barbarians
Hog Rider
Mega Minion
Zap
Hog Rider
Zap Freeze Barbarians Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Skeleton Army
Freeze
Hog Rider Zap
Lumberjack
Zap Hog Rider Wizard

Defense Synergies 1 14

Zap
Mega Minion Barbarians Skeleton Army Lumberjack
Barbarians
Zap Skeleton Army
Mega Minion
Zap Wizard Skeleton Army Freeze Lumberjack
Hog Rider
Wizard
Mega Minion Skeleton Army Freeze Lumberjack
Skeleton Army
Zap Barbarians Mega Minion Wizard Freeze Lumberjack
Freeze
Mega Minion Wizard Skeleton Army Lumberjack
Lumberjack
Zap Mega Minion Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Barbarians Skeleton Army Lumberjack Zap Mega Minion
Barbarians Skeleton Army Lumberjack Mega Minion Freeze
Barbarians Skeleton Army Lumberjack Mega Minion
Barbarians Skeleton Army Lumberjack
Skeleton Army Freeze Zap Mega Minion Lumberjack
Mega Minion Zap Wizard Freeze
Zap Barbarians
Barbarians Skeleton Army Lumberjack
Skeleton Army Barbarians Lumberjack
Barbarians Skeleton Army Zap Mega Minion Wizard Freeze Lumberjack
Mega Minion Zap Wizard
Barbarians Skeleton Army Lumberjack Zap Wizard Freeze
Wizard Skeleton Army Zap Barbarians Mega Minion Freeze Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Skeleton Army Zap Freeze Lumberjack
Barbarians Wizard Skeleton Army Lumberjack
Zap Barbarians Mega Minion Wizard Skeleton Army Lumberjack
Zap Wizard Freeze Barbarians Mega Minion Lumberjack
Barbarians Lumberjack
Wizard Skeleton Army Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Zap
Zap Mega Minion Wizard Lumberjack
Barbarians Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap Barbarians
Barbarians Skeleton Army Lumberjack
Wizard Zap Freeze
Skeleton Army Barbarians Mega Minion Lumberjack
Barbarians Skeleton Army Lumberjack
Zap Freeze Barbarians Mega Minion Skeleton Army
Barbarians Mega Minion Skeleton Army
Barbarians Mega Minion Lumberjack
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Wizard Lumberjack
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Zap Mega Minion Freeze Lumberjack
Zap Barbarians Mega Minion Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Barbarians Freeze
Wizard Zap
Wizard Zap Mega Minion Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Mega Minion Wizard
Zap Wizard
Wizard
Zap Barbarians
Zap Freeze Wizard
Mega Minion
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Mega Minion Wizard Freeze
Mega Minion
Zap Wizard
Zap Freeze
Wizard
Zap Barbarians Skeleton Army Freeze
Zap Mega Minion Wizard
Freeze
Mega Minion Wizard Lumberjack
Zap Wizard
Zap
Mega Minion
Zap Freeze
Zap
Zap Freeze

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