My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Hog Rider Wizard
Fireball
Bomber Hog Rider Wizard
Poison
Bomber Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Knight Tornado Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider
Zap
Fireball Hog Rider Tornado Bomber Knight
Knight
Hog Rider Bomber Zap Fireball Wizard
Fireball
Zap Hog Rider Tornado Knight
Hog Rider
Zap Knight Fireball Rage Bomber Wizard Tornado
Wizard
Tornado Knight Hog Rider Rage
Rage
Hog Rider Wizard
Tornado
Zap Fireball Wizard Hog Rider

Defense Synergies 4 7

Bomber
Knight Zap Tornado
Zap
Fireball Bomber Knight Tornado
Knight
Bomber Zap Fireball Wizard Tornado
Fireball
Zap Tornado Knight
Hog Rider
Wizard
Tornado Knight
Rage
Tornado
Fireball Wizard Bomber Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Wizard
Bomber Zap Knight
Tornado Bomber Knight
Bomber Knight
Bomber Fireball Tornado
Fireball Tornado Bomber Zap
Tornado Zap Fireball Wizard
Zap Fireball
Tornado
Knight Tornado Bomber
Bomber Zap Knight Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Bomber Zap Knight Fireball Wizard
Bomber Fireball Wizard Zap Tornado
Knight
Tornado Zap Fireball
Wizard Bomber Knight Fireball Tornado
Fireball Bomber Zap Knight Wizard Tornado
Zap Wizard Tornado Bomber Knight Fireball
Tornado
Bomber Wizard Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Bomber Zap Knight Wizard
Zap Knight
Zap Knight Fireball Tornado
Knight
Fireball Wizard Zap Tornado
Knight Fireball
Knight
Zap Knight Fireball Tornado
Knight
Zap Fireball Tornado
Knight Fireball Wizard
Wizard Bomber Fireball
Bomber Zap Knight Fireball Tornado
Bomber Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado
Fireball
Knight Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap Tornado
Bomber Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Knight Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Knight Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Bomber Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Knight Wizard
Bomber Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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