My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Elite Barbarians Wizard Executioner
The Log
Skeletons Archers Elite Barbarians Hog Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Elite Barbarians Hog Rider Wizard Executioner
Fireball
Archers Elite Barbarians Hog Rider Wizard Executioner
Poison
Archers Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Arrows Hog Rider Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Elite Barbarians Hog Rider Archers Executioner
Archers
Zap Arrows Elite Barbarians Hog Rider
Arrows
Zap Elite Barbarians Hog Rider Archers
Elite Barbarians
Zap Arrows Archers Hog Rider Wizard
Hog Rider
Zap Arrows Archers Elite Barbarians Wizard Executioner
Wizard
Elite Barbarians Hog Rider
Executioner
Zap Hog Rider

Defense Synergies 0 10

Skeletons
Zap Archers Elite Barbarians Wizard Executioner
Zap
Skeletons Archers Arrows Elite Barbarians Executioner
Archers
Skeletons Zap
Arrows
Zap
Elite Barbarians
Skeletons Zap Wizard
Hog Rider
Wizard
Skeletons Elite Barbarians
Executioner
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Elite Barbarians Skeletons Zap Executioner
Skeletons Archers Elite Barbarians Executioner
Elite Barbarians Skeletons
Arrows Elite Barbarians
Arrows Skeletons Zap Archers Executioner
Zap Archers Arrows Wizard Executioner
Zap Arrows
Skeletons Elite Barbarians
Elite Barbarians Skeletons Archers
Archers Executioner Skeletons Zap Arrows Wizard
Arrows Executioner Zap Archers Wizard
Skeletons Zap Elite Barbarians Wizard
Wizard Executioner Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Wizard Skeletons Arrows Elite Barbarians Executioner
Arrows Zap Archers Elite Barbarians Wizard Executioner
Zap Arrows Wizard Executioner Archers
Elite Barbarians
Wizard Archers Arrows Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Wizard Executioner
Skeletons Zap Elite Barbarians
Zap Elite Barbarians
Skeletons Elite Barbarians Executioner
Arrows Wizard Executioner Skeletons Zap Archers
Skeletons Archers Elite Barbarians
Elite Barbarians
Zap Skeletons Elite Barbarians
Skeletons
Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Skeletons Wizard Executioner
Wizard Archers Executioner
Elite Barbarians Skeletons Zap Archers Executioner
Arrows Executioner Zap Archers Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Wizard Executioner Zap Arrows
Arrows Wizard Executioner Zap
Archers Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Arrows Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Archers Arrows Wizard Executioner
Elite Barbarians Executioner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Zap Archers Arrows Wizard Executioner
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Archers Arrows Wizard Executioner
Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Archers
Zap Archers Arrows Wizard Executioner
Arrows
Wizard Executioner
Arrows Zap Wizard Executioner
Zap Arrows
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Zap Executioner

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