My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Goblin Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Fisherman Inferno Dragon
Giant Snowball
Royal Hogs Guards Fisherman Inferno Dragon
Zap
Royal Hogs Guards Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Wizard Royal Hogs Barbarian Hut Guards
The Log
Royal Hogs Barbarian Hut Guards Fisherman
Earthquake
Royal Hogs Barbarian Hut Guards
Arrows
Royal Hogs Guards
Royal Delivery
Wizard Royal Hogs Guards Fisherman Inferno Dragon
Fireball
Wizard Royal Hogs Barbarian Hut Fisherman Inferno Dragon
Poison
Wizard Royal Hogs Barbarian Hut Guards Fisherman
Lightning
Wizard Barbarian Hut Fisherman Inferno Dragon
Rocket
Wizard Royal Hogs Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fisherman Fireball Inferno Dragon Wizard Royal Hogs Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Fisherman Fireball Inferno Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant Royal Hogs
Wizard
Royal Hogs Goblin Giant
Royal Hogs
Fireball Wizard Barbarian Hut Guards Fisherman
Barbarian Hut
Royal Hogs
Guards
Royal Hogs
Goblin Giant
Fireball Wizard Fisherman
Fisherman
Royal Hogs Goblin Giant
Inferno Dragon

Defense Synergies 2 3

Fireball
Goblin Giant Barbarian Hut
Wizard
Guards
Royal Hogs
Barbarian Hut
Fireball Inferno Dragon
Guards
Fisherman Wizard
Goblin Giant
Fireball
Fisherman
Guards
Inferno Dragon
Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Wizard Goblin Giant
Barbarian Hut Inferno Dragon Fisherman
Barbarian Hut Fisherman Inferno Dragon
Barbarian Hut Inferno Dragon Guards Fisherman
Fireball
Fireball Guards
Inferno Dragon Fireball Wizard Barbarian Hut
Barbarian Hut Fireball Goblin Giant
Barbarian Hut Inferno Dragon Fisherman
Guards Fisherman
Guards Fireball Wizard Goblin Giant Fisherman
Inferno Dragon Fireball Wizard Barbarian Hut
Barbarian Hut Fireball Wizard Guards
Fireball Wizard Barbarian Hut Guards
Barbarian Hut Inferno Dragon
Barbarian Hut Fireball Fisherman Inferno Dragon
Wizard Barbarian Hut Fireball Fisherman
Fireball Wizard Barbarian Hut Guards Fisherman
Wizard Fireball Barbarian Hut Guards Fisherman Inferno Dragon
Barbarian Hut Fisherman Inferno Dragon
Wizard Fireball Guards Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Fireball Fisherman
Fireball Wizard Fisherman Inferno Dragon
Guards Barbarian Hut Goblin Giant Fisherman
Guards Fireball Barbarian Hut Goblin Giant Fisherman
Barbarian Hut Guards Goblin Giant Fisherman Inferno Dragon
Fireball Wizard Goblin Giant
Guards Fireball Barbarian Hut Goblin Giant
Barbarian Hut Goblin Giant Fisherman Inferno Dragon
Fireball Barbarian Hut Inferno Dragon
Barbarian Hut Guards Goblin Giant Inferno Dragon
Inferno Dragon Guards
Fireball Guards Goblin Giant
Fireball Wizard Barbarian Hut Guards Goblin Giant
Wizard Fireball Barbarian Hut
Guards Fireball Barbarian Hut Goblin Giant Fisherman Inferno Dragon
Fireball Wizard Barbarian Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Guards
Fireball Fisherman
Fireball Barbarian Hut Goblin Giant
Fireball Barbarian Hut Guards
Fireball Wizard
Fireball Wizard Goblin Giant
Wizard
Fireball Wizard Barbarian Hut
Fireball Wizard Fisherman
Fireball Guards Fisherman
Fireball Wizard Fisherman
Fireball Wizard
Fireball Barbarian Hut Fisherman
Fireball Fisherman
Fireball Barbarian Hut Fisherman
Fireball Wizard Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball
Fisherman
Fireball Wizard Fisherman
Fireball Wizard
Fireball
Fireball Wizard
Fisherman
Fireball Barbarian Hut
Fireball Wizard
Fisherman Inferno Dragon
Fireball Wizard Fisherman
Fireball Wizard Fisherman
Fireball Fisherman
Fireball Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Barbarian Hut Guards
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Guards
Fireball
Fireball Goblin Giant

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