My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Bandit
Giant Snowball
Guards
Zap
Guards Prince Bandit
Barbarian Barrel
Wizard Guards Royal Ghost Bandit Electro Wizard
The Log
Guards Prince Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Prince Royal Ghost Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Royal Ghost Bandit Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Guards The Log Royal Ghost Bandit
Wizard
Prince Royal Ghost Bandit
Guards
Zap The Log Bandit
Prince
Zap Wizard The Log Royal Ghost Electro Wizard
The Log
Zap Guards Prince Bandit
Royal Ghost
Zap Wizard Prince Bandit Electro Wizard
Bandit
Zap Wizard Guards The Log Royal Ghost Electro Wizard
Electro Wizard
Zap Prince Royal Ghost Bandit

Defense Synergies 2 20

Zap
Electro Wizard Guards Prince The Log Royal Ghost Bandit
Wizard
Guards Prince The Log Royal Ghost Bandit Electro Wizard
Guards
Zap Wizard Prince The Log Electro Wizard
Prince
The Log Zap Wizard Guards Electro Wizard
The Log
Prince Zap Wizard Guards Royal Ghost Bandit Electro Wizard
Royal Ghost
Zap Wizard The Log Electro Wizard
Bandit
Zap Wizard The Log Electro Wizard
Electro Wizard
Zap Wizard Guards Prince The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Zap Prince The Log Bandit Electro Wizard
Prince Bandit Electro Wizard
Prince Guards Bandit Electro Wizard
Prince The Log
The Log Zap Guards Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Wizard
Zap The Log Bandit Electro Wizard
Prince
Guards Prince Royal Ghost Bandit Electro Wizard
Guards Electro Wizard Zap Wizard The Log Royal Ghost Bandit
Zap Wizard Electro Wizard
Prince Zap Wizard Guards The Log Bandit Electro Wizard
Wizard Zap Guards Prince The Log Royal Ghost Electro Wizard
Prince Bandit Electro Wizard
Zap Prince The Log Bandit Electro Wizard
Wizard Prince Electro Wizard
Zap Wizard Guards Prince The Log Royal Ghost Bandit Electro Wizard
Zap Wizard The Log Guards Royal Ghost Bandit Electro Wizard
Prince Electro Wizard
Wizard Royal Ghost Guards Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Prince Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Prince The Log Royal Ghost
Guards Bandit Zap Prince The Log Electro Wizard
Guards Prince Zap The Log Bandit Electro Wizard
Guards Prince Bandit
Wizard Zap Electro Wizard
Guards Prince Bandit Electro Wizard
Prince
Zap Electro Wizard Prince The Log Bandit
Guards
Guards Prince
Zap Guards Prince The Log Electro Wizard
Prince Wizard Guards Bandit
Wizard
Guards Electro Wizard Zap Prince The Log
Zap Wizard The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost Bandit
Zap The Log Royal Ghost Bandit Electro Wizard
The Log Bandit
Guards Prince The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Guards Prince Electro Wizard
Zap Wizard Prince The Log Bandit Electro Wizard
Zap Wizard
The Log Bandit
Bandit
Zap Prince The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Zap Wizard Prince The Log Bandit Electro Wizard
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Royal Ghost Bandit Electro Wizard
Zap Wizard Prince The Log Bandit
Zap The Log Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard The Log Bandit
Zap Electro Wizard
Prince
Wizard The Log
Zap Electro Wizard Guards Prince Bandit
Zap Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Zap Wizard
Zap
Prince
Zap Guards The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Royal Ghost Bandit Electro Wizard

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