My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Bandit
Giant Snowball
Bomber Minions
Zap
Bomber Minions Bandit
Barbarian Barrel
Bomber Elite Barbarians Wizard Bandit
The Log
Bomber Elite Barbarians Bandit
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians Wizard Bandit
Fireball
Bomber Minions Elite Barbarians Wizard Bandit
Poison
Bomber Minions Wizard
Lightning
Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Minions Bandit Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Minions

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Minions Elite Barbarians Bandit
Zap
Elite Barbarians Bomber Minions Golem The Log Bandit
Minions
Bomber Zap Elite Barbarians Golem Bandit
Elite Barbarians
Zap Bomber Minions Wizard The Log Bandit
Wizard
Elite Barbarians Golem Bandit
Golem
Bomber Zap Minions Wizard The Log Bandit
The Log
Zap Elite Barbarians Golem Bandit
Bandit
Bomber Zap Minions Elite Barbarians Wizard Golem The Log

Defense Synergies 0 14

Bomber
Zap The Log Bandit
Zap
Bomber Minions Elite Barbarians The Log Bandit
Minions
Zap The Log Bandit
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians The Log Bandit
Golem
The Log
Bomber Zap Minions Elite Barbarians Wizard Bandit
Bandit
Bomber Zap Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard The Log
Elite Barbarians Bomber Zap Minions The Log Bandit
Bomber Minions Elite Barbarians Bandit
Elite Barbarians Bomber Minions Bandit
Bomber Elite Barbarians The Log
The Log Bomber Zap Minions Bandit
Minions Zap Wizard
Zap The Log Bandit
Minions Elite Barbarians
Elite Barbarians Bomber Bandit
Minions Bomber Zap Wizard The Log Bandit
Minions Zap Wizard
Bomber Zap Minions Elite Barbarians Wizard The Log Bandit
Bomber Wizard Zap Minions The Log
Elite Barbarians Bandit
Zap Elite Barbarians The Log Bandit
Wizard Bomber Minions Elite Barbarians
Bomber Zap Minions Elite Barbarians Wizard The Log Bandit
Zap Wizard The Log Bomber Minions Bandit
Elite Barbarians
Bomber Wizard Minions Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bandit
Bandit Bomber Zap Elite Barbarians Wizard The Log
Bandit Zap Minions Elite Barbarians The Log
Zap Elite Barbarians The Log Bandit
Elite Barbarians Bandit
Wizard Zap Minions
Minions Elite Barbarians Bandit
Elite Barbarians
Zap Minions Elite Barbarians The Log Bandit
Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Wizard Bandit
Wizard Bomber
Elite Barbarians Bomber Zap Minions The Log
Minions Bomber Zap Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Bomber Wizard Zap The Log
Wizard Zap Minions
Bomber Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Minions Elite Barbarians
Zap Wizard The Log Bandit
Zap Wizard
Elite Barbarians The Log Bandit
Minions Bandit
Zap Elite Barbarians The Log
Bomber Zap Wizard The Log Bandit
Wizard The Log Bandit
Bomber Minions
Bomber Zap Wizard The Log Bandit
Bomber Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Wizard
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap The Log Bandit
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Bomber Zap Wizard The Log Bandit
Zap
Wizard The Log
Zap Minions Bandit
Zap Wizard
The Log
Wizard
The Log Bomber Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log Bandit

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