My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Barbarian Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Fire Spirit Minions Graveyard
Zap
Fire Spirit Minions Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Goblin Cage Wizard Barbarian Hut Graveyard
The Log
Fire Spirit Goblin Cage Barbarian Hut Graveyard
Earthquake
Goblin Cage Barbarian Hut Graveyard
Arrows
Fire Spirit Minions Graveyard
Royal Delivery
Fire Spirit Minions Goblin Cage Wizard Graveyard
Fireball
Minions Goblin Cage Wizard Barbarian Hut
Poison
Minions Goblin Cage Wizard Barbarian Hut Graveyard
Lightning
Goblin Cage Wizard Barbarian Hut
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Cage Wizard Graveyard Rocket Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Minions Goblin Cage Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Barbarian Hut Goblin Giant
Minions
Goblin Cage Barbarian Hut Goblin Giant Graveyard
Goblin Cage
Fire Spirit Minions Graveyard
Wizard
Goblin Giant
Rocket
Barbarian Hut
Graveyard Fire Spirit Minions
Goblin Giant
Fire Spirit Minions Wizard Graveyard
Graveyard
Barbarian Hut Minions Goblin Cage Goblin Giant

Defense Synergies 1 3

Fire Spirit
Minions
Barbarian Hut Goblin Cage Goblin Giant
Goblin Cage
Minions Wizard
Wizard
Goblin Cage
Rocket
Barbarian Hut
Minions
Goblin Giant
Minions
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Goblin Cage Wizard Goblin Giant
Barbarian Hut Minions Goblin Cage
Goblin Cage Rocket Barbarian Hut Fire Spirit Minions
Goblin Cage Barbarian Hut Minions
Goblin Cage Rocket
Fire Spirit Minions
Minions Rocket Fire Spirit Goblin Cage Wizard Barbarian Hut
Rocket Barbarian Hut Goblin Cage Goblin Giant
Barbarian Hut Minions Goblin Cage
Fire Spirit
Minions Wizard Goblin Giant
Minions Wizard Barbarian Hut
Goblin Cage Barbarian Hut Fire Spirit Minions Wizard Rocket
Fire Spirit Wizard Rocket Barbarian Hut Minions Goblin Cage
Barbarian Hut Goblin Cage
Rocket Barbarian Hut Goblin Cage
Wizard Barbarian Hut Minions Goblin Cage
Fire Spirit Goblin Cage Minions Wizard Barbarian Hut
Goblin Cage Wizard Fire Spirit Minions Barbarian Hut
Barbarian Hut Goblin Cage
Wizard Fire Spirit Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Cage
Wizard Rocket
Minions Goblin Cage Rocket Barbarian Hut Goblin Giant
Rocket Goblin Cage Barbarian Hut Goblin Giant
Barbarian Hut Goblin Cage Goblin Giant
Fire Spirit Wizard Rocket Minions Goblin Giant
Rocket Minions Goblin Cage Barbarian Hut Goblin Giant
Goblin Cage Barbarian Hut Goblin Giant
Goblin Cage Rocket Minions Barbarian Hut
Goblin Cage Barbarian Hut Goblin Giant
Minions Goblin Cage
Rocket Goblin Cage Goblin Giant
Rocket Goblin Cage Wizard Barbarian Hut Goblin Giant
Wizard Goblin Cage Barbarian Hut
Minions Goblin Cage Rocket Barbarian Hut Goblin Giant
Minions Goblin Cage Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Rocket Barbarian Hut Goblin Giant
Rocket Barbarian Hut
Wizard Rocket Fire Spirit
Wizard Fire Spirit Minions Rocket Goblin Giant
Fire Spirit Wizard
Fire Spirit Wizard Barbarian Hut
Wizard
Rocket Fire Spirit Minions
Rocket Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Barbarian Hut
Minions Rocket
Barbarian Hut
Rocket Wizard Barbarian Hut
Wizard Rocket Barbarian Hut
Rocket
Minions Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Barbarian Hut
Fire Spirit Wizard
Wizard
Wizard
Rocket
Fire Spirit Wizard
Rocket Minions Wizard
Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Minions Rocket Barbarian Hut
Rocket Fire Spirit Wizard
Wizard Rocket
Wizard
Rocket
Minions Rocket
Rocket
Rocket Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: