My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Goblin Gang Goblin Barrel Miner
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Electro Wizard Magic Archer
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Miner Electro Wizard Magic Archer
Fireball
Goblin Gang Wizard Goblin Barrel Electro Wizard Magic Archer
Poison
Goblin Gang Wizard Electro Wizard Magic Archer
Lightning
Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Miner Electro Wizard Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Golem Magic Archer
Goblin Gang
Goblin Barrel Miner Golem
Wizard
Golem Miner
Goblin Barrel
Goblin Gang Golem Miner
Golem
Zap Goblin Gang Wizard Goblin Barrel Electro Wizard Magic Archer
Miner
Zap Goblin Gang Wizard Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Zap Golem Miner Magic Archer
Magic Archer
Zap Golem Miner Electro Wizard

Defense Synergies 1 8

Zap
Electro Wizard Goblin Gang Miner Magic Archer
Goblin Gang
Zap Miner Electro Wizard Magic Archer
Wizard
Electro Wizard
Goblin Barrel
Golem
Miner
Zap Goblin Gang
Electro Wizard
Zap Goblin Gang Wizard Magic Archer
Magic Archer
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Magic Archer
Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Zap Electro Wizard Magic Archer
Electro Wizard Zap Goblin Gang Wizard Magic Archer
Zap Electro Wizard Magic Archer
Goblin Gang
Goblin Gang Miner Electro Wizard
Goblin Gang Electro Wizard Zap Wizard Magic Archer
Zap Goblin Gang Wizard Electro Wizard Magic Archer
Zap Goblin Gang Wizard Electro Wizard
Wizard Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Wizard Goblin Gang Electro Wizard
Zap Goblin Gang Wizard Electro Wizard Magic Archer
Zap Wizard Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Wizard Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Miner Magic Archer
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Electro Wizard
Goblin Gang
Wizard Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Zap Electro Wizard Magic Archer
Goblin Gang
Zap Electro Wizard
Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang Electro Wizard Zap Magic Archer
Zap Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Miner Electro Wizard Magic Archer
Miner Magic Archer
Wizard Zap Magic Archer
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Miner Zap Wizard
Goblin Gang Electro Wizard
Miner Zap Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Zap Wizard Electro Wizard Magic Archer
Zap Wizard Miner Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Magic Archer
Miner Zap Wizard Electro Wizard Magic Archer
Zap Wizard Miner Magic Archer
Miner Zap Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard
Zap Wizard Miner Magic Archer
Zap Electro Wizard Magic Archer
Wizard Magic Archer
Zap Electro Wizard Goblin Gang Magic Archer
Zap Wizard Electro Wizard Magic Archer
Miner Goblin Gang Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Goblin Gang Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Miner Electro Wizard Magic Archer

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