My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Rascals Wizard Sparky
The Log
Goblin Gang Rascals Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Fireball
Goblin Gang Rascals Wizard Sparky
Poison
Goblin Gang Rascals Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Rascals Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Mini P.E.K.K.A Rascals Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Sparky
Rascals
Mini P.E.K.K.A
Sparky Goblin Gang Wizard Rage The Log
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A Sparky
Rage
Sparky Mini P.E.K.K.A Wizard
P.E.K.K.A
Goblin Gang Wizard The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Rage Goblin Gang Wizard The Log

Defense Synergies 2 10

Goblin Gang
Rascals Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Rascals
Goblin Gang The Log
Mini P.E.K.K.A
The Log Goblin Gang Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Goblin Gang Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Rascals Wizard Sparky
Sparky
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Rascals The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky Rascals
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Rascals
Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Goblin Gang The Log Rascals
Goblin Gang Rascals Wizard
Rascals P.E.K.K.A The Log Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A Sparky
Goblin Gang Rascals Wizard The Log
Goblin Gang Rascals Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Rascals Wizard The Log
Wizard Sparky Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Wizard Sparky Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Rascals Wizard The Log
Wizard The Log Rascals
Mini P.E.K.K.A P.E.K.K.A Sparky
Goblin Gang Rascals Wizard Mini P.E.K.K.A P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang P.E.K.K.A Rascals Mini P.E.K.K.A The Log Sparky
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Rascals The Log Sparky
P.E.K.K.A Goblin Gang Rascals Mini P.E.K.K.A Sparky
Wizard Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Rascals Sparky
P.E.K.K.A Mini P.E.K.K.A The Log Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Rascals Mini P.E.K.K.A Sparky
P.E.K.K.A The Log
Rascals Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Rascals Sparky
Goblin Gang Rascals Sparky Mini P.E.K.K.A P.E.K.K.A The Log
Rascals Mini P.E.K.K.A Wizard P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log Sparky
The Log
The Log Sparky
Rascals The Log Sparky
Wizard The Log Sparky
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A Sparky
Wizard The Log Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard The Log Sparky
Wizard The Log
The Log Sparky
Wizard
The Log Sparky
The Log
The Log Wizard Sparky
The Log Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Wizard Sparky
Wizard
Mini P.E.K.K.A Sparky
Wizard The Log Sparky
Sparky
P.E.K.K.A Sparky
Wizard The Log Sparky
Goblin Gang
Wizard
The Log
Goblin Gang Rascals Mini P.E.K.K.A Wizard Sparky
The Log Wizard
Sparky
P.E.K.K.A Sparky
Goblin Gang Rascals The Log Sparky
The Log Sparky

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