My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bomber Goblin Gang Hog Rider Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Gang Wizard Goblin Barrel
The Log
Bomber Goblin Gang Hog Rider Goblin Barrel
Earthquake
Bomber Goblin Gang Hog Rider Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Knight Goblin Gang Hog Rider Wizard Goblin Barrel
Fireball
Bomber Goblin Gang Hog Rider Wizard Goblin Barrel
Poison
Bomber Goblin Gang Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Goblin Gang Goblin Barrel Tornado Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Goblin Gang Hog Rider Goblin Barrel Bomber Wizard The Log
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Knight Goblin Gang The Log Bomber Wizard Goblin Barrel Tornado
Wizard
Tornado Knight Hog Rider
Goblin Barrel
Knight Goblin Gang Hog Rider
Tornado
Wizard Hog Rider The Log
The Log
Hog Rider Knight Tornado

Defense Synergies 3 8

Bomber
Knight Tornado The Log
Knight
Bomber Goblin Gang Wizard Tornado The Log
Goblin Gang
Knight The Log
Hog Rider
Wizard
Tornado Knight The Log
Goblin Barrel
Tornado
Wizard Bomber Knight The Log
The Log
Bomber Knight Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard The Log
Bomber Knight Goblin Gang The Log
Goblin Gang Tornado Bomber Knight
Bomber Knight Goblin Gang
Bomber Tornado The Log
Goblin Gang Tornado The Log Bomber
Tornado Goblin Gang Wizard
The Log
Goblin Gang Tornado
Knight Goblin Gang Tornado Bomber
Goblin Gang Bomber Knight Wizard Tornado The Log
Goblin Gang Wizard Tornado
Bomber Knight Goblin Gang Wizard The Log
Bomber Wizard Goblin Gang Tornado The Log
Knight Goblin Gang
Tornado Goblin Gang The Log
Wizard Bomber Knight Goblin Gang Tornado
Bomber Knight Goblin Gang Wizard Tornado The Log
Wizard Tornado The Log Bomber Knight
Tornado
Bomber Goblin Gang Wizard Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Bomber Knight Goblin Gang Wizard The Log
Goblin Gang Knight The Log
Goblin Gang Knight Tornado The Log
Knight Goblin Gang
Wizard Goblin Gang Tornado
Goblin Gang Knight
Knight
Knight Tornado The Log
Goblin Gang
Knight
Tornado The Log
Knight Goblin Gang Wizard
Wizard Bomber
Goblin Gang Bomber Knight Tornado The Log
Bomber Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log
The Log
Knight The Log
Bomber Wizard The Log
Wizard Tornado
Bomber Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblin Gang Tornado
Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log
The Log
Bomber Wizard The Log
Wizard The Log
Tornado
Bomber
Bomber Wizard The Log
Bomber Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Bomber Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Wizard
Bomber Wizard The Log
Wizard The Log
Goblin Gang
Wizard Tornado
The Log
Knight Goblin Gang Wizard
The Log Bomber Wizard
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: