My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Barbarians Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Wizard Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Barbarians Wizard Witch
Fireball
Minions Goblin Gang Barbarians Wizard Witch
Poison
Minions Goblin Gang Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Fireball Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Goblin Gang
Giant
Barbarians
Fireball
Giant
Giant
Minions Rage Goblin Gang Fireball Wizard Witch
Wizard
Giant Rage
Rage
Minions Giant Witch Wizard
Witch
Rage Giant

Defense Synergies 0 1

Minions
Goblin Gang
Barbarians
Barbarians
Goblin Gang
Fireball
Giant
Wizard
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians Minions Goblin Gang Witch
Goblin Gang Barbarians Witch Minions
Barbarians Witch Minions Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Minions
Minions Goblin Gang Fireball Wizard Witch
Barbarians Fireball
Barbarians Witch Minions Goblin Gang
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Witch Fireball Wizard
Minions Goblin Gang Fireball Wizard Witch
Barbarians Minions Goblin Gang Fireball Wizard Witch
Fireball Wizard Minions Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Wizard Minions Goblin Gang Fireball Witch
Fireball Minions Goblin Gang Barbarians Wizard Witch
Wizard Witch Minions Barbarians Fireball
Barbarians
Goblin Gang Wizard Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Witch
Fireball Goblin Gang Wizard
Goblin Gang Barbarians Minions Witch
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang Witch
Fireball Wizard Minions Goblin Gang Witch
Goblin Gang Minions Barbarians Fireball Witch
Barbarians
Minions Barbarians Fireball Witch
Witch Goblin Gang Barbarians
Minions Barbarians Witch
Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Goblin Gang Barbarians Witch Minions Fireball
Minions Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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