My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang X-Bow
Barbarian Barrel
Goblin Gang Tesla Wizard Giant Skeleton X-Bow Electro Wizard
The Log
Goblin Gang Giant Skeleton X-Bow
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Giant Skeleton Electro Wizard
Fireball
Goblin Gang Tesla Wizard X-Bow Electro Wizard
Poison
Bats Goblin Gang Wizard X-Bow Electro Wizard
Lightning
Tesla Wizard X-Bow Electro Wizard
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tesla Electro Wizard Wizard Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton X-Bow
Goblin Gang
Giant Skeleton X-Bow
Tesla
Wizard
Giant Skeleton
Giant Skeleton
Bats Goblin Gang Wizard X-Bow The Log Electro Wizard
X-Bow
The Log Bats Goblin Gang Giant Skeleton
The Log
X-Bow Giant Skeleton
Electro Wizard
Giant Skeleton

Defense Synergies 4 18

Bats
Tesla Giant Skeleton X-Bow The Log Electro Wizard
Goblin Gang
Tesla Giant Skeleton X-Bow The Log Electro Wizard
Tesla
Goblin Gang X-Bow The Log Bats Wizard Electro Wizard
Wizard
Tesla Giant Skeleton The Log Electro Wizard
Giant Skeleton
Bats Goblin Gang Wizard The Log Electro Wizard
X-Bow
Tesla The Log Bats Goblin Gang Electro Wizard
The Log
Tesla X-Bow Bats Goblin Gang Wizard Giant Skeleton Electro Wizard
Electro Wizard
Bats Goblin Gang Tesla Wizard Giant Skeleton X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard X-Bow The Log Electro Wizard
Bats Goblin Gang Tesla X-Bow The Log Electro Wizard
Goblin Gang Tesla Bats Giant Skeleton Electro Wizard
Tesla Bats Goblin Gang Electro Wizard
Giant Skeleton X-Bow The Log
Goblin Gang The Log Bats Tesla X-Bow Electro Wizard
Bats Tesla Electro Wizard Goblin Gang Wizard X-Bow
Tesla Giant Skeleton X-Bow The Log Electro Wizard
Tesla Goblin Gang X-Bow
Goblin Gang Tesla Giant Skeleton Electro Wizard
Bats Goblin Gang Electro Wizard Tesla Wizard Giant Skeleton X-Bow The Log
Tesla Bats Goblin Gang Wizard Electro Wizard
Tesla Bats Goblin Gang Wizard Giant Skeleton X-Bow The Log Electro Wizard
Wizard Bats Goblin Gang Tesla X-Bow The Log Electro Wizard
Goblin Gang Tesla X-Bow Electro Wizard
Goblin Gang Tesla X-Bow The Log Electro Wizard
Tesla Wizard Bats Goblin Gang X-Bow Electro Wizard
Tesla Bats Goblin Gang Wizard X-Bow The Log Electro Wizard
Wizard The Log Bats Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Goblin Gang Wizard Bats Tesla Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Giant Skeleton X-Bow Electro Wizard
Electro Wizard Goblin Gang Tesla Wizard X-Bow The Log
Goblin Gang Giant Skeleton Bats The Log Electro Wizard
Goblin Gang Giant Skeleton Bats Tesla X-Bow The Log Electro Wizard
Giant Skeleton Goblin Gang Tesla
Wizard Bats Goblin Gang Tesla Electro Wizard
Goblin Gang Bats Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Bats X-Bow The Log
Goblin Gang Tesla
Bats Tesla Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Electro Wizard Bats Giant Skeleton X-Bow The Log
Bats Tesla Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow The Log
X-Bow The Log Electro Wizard
Giant Skeleton X-Bow The Log
Giant Skeleton The Log
Wizard The Log
Wizard Bats
Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
Bats Goblin Gang X-Bow Electro Wizard
Wizard X-Bow The Log Electro Wizard
Wizard
The Log
X-Bow
X-Bow The Log
X-Bow Wizard The Log
Wizard X-Bow The Log
Bats
Wizard X-Bow The Log Electro Wizard
Wizard X-Bow The Log
Giant Skeleton X-Bow The Log
Wizard
X-Bow The Log
X-Bow The Log
The Log Wizard
X-Bow The Log Wizard Electro Wizard
Wizard X-Bow The Log
X-Bow The Log
Bats Wizard X-Bow Electro Wizard
Electro Wizard Bats Wizard
Wizard X-Bow The Log
Electro Wizard
Giant Skeleton
Wizard The Log
Electro Wizard Bats Goblin Gang X-Bow
Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard
The Log Wizard
Giant Skeleton
Bats Goblin Gang Giant Skeleton The Log Electro Wizard
Bats Electro Wizard
Giant Skeleton X-Bow The Log Electro Wizard

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