My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Clone
Barbarian Barrel
Goblin Gang Wizard Clone Giant Skeleton Ice Wizard Royal Ghost
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Wizard Clone Giant Skeleton Ice Wizard Royal Ghost
Fireball
Goblin Gang Wizard Clone Ice Wizard
Poison
Goblin Gang Wizard Clone Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Giant Skeleton Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Clone Ice Wizard Royal Ghost Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Clone Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Giant Skeleton Royal Ghost
Wizard
Giant Skeleton Royal Ghost
Clone
Giant Skeleton Goblin Gang
Poison
Giant Skeleton The Log Royal Ghost
Giant Skeleton
Clone Goblin Gang Wizard Poison The Log Ice Wizard
The Log
Poison Giant Skeleton
Ice Wizard
Giant Skeleton
Royal Ghost
Goblin Gang Wizard Poison

Defense Synergies 0 13

Goblin Gang
Giant Skeleton The Log Ice Wizard
Wizard
Giant Skeleton The Log Ice Wizard Royal Ghost
Clone
Poison
The Log Ice Wizard
Giant Skeleton
Goblin Gang Wizard The Log Ice Wizard
The Log
Goblin Gang Wizard Poison Giant Skeleton Ice Wizard Royal Ghost
Ice Wizard
Goblin Gang Wizard Poison Giant Skeleton The Log
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Goblin Gang The Log Ice Wizard
Goblin Gang Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard
Poison Giant Skeleton The Log
Goblin Gang The Log Ice Wizard Royal Ghost
Goblin Gang Wizard Poison Ice Wizard
Poison Giant Skeleton The Log
Goblin Gang Ice Wizard
Goblin Gang Giant Skeleton Ice Wizard Royal Ghost
Goblin Gang Poison Ice Wizard Wizard Giant Skeleton The Log Royal Ghost
Goblin Gang Wizard Poison Ice Wizard
Goblin Gang Wizard Giant Skeleton The Log Ice Wizard
Wizard Goblin Gang Poison The Log Royal Ghost
Goblin Gang
Goblin Gang The Log
Wizard Goblin Gang Poison
Goblin Gang Wizard The Log Ice Wizard Royal Ghost
Wizard Poison The Log Giant Skeleton Ice Wizard Royal Ghost
Goblin Gang Wizard Royal Ghost Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Royal Ghost
Poison Goblin Gang Wizard The Log Royal Ghost
Goblin Gang Giant Skeleton The Log
Goblin Gang Giant Skeleton The Log
Giant Skeleton Goblin Gang
Wizard Poison Goblin Gang Ice Wizard
Goblin Gang Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Poison The Log
Goblin Gang
Giant Skeleton
Poison Giant Skeleton The Log
Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Poison Giant Skeleton The Log
Poison Wizard Giant Skeleton The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton The Log Royal Ghost
Poison The Log Ice Wizard Royal Ghost
Poison Giant Skeleton The Log
Poison Giant Skeleton The Log
Wizard Poison The Log
Wizard Poison Ice Wizard
Wizard Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Wizard
Goblin Gang Poison
Poison Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Wizard Poison The Log
Wizard Poison The Log
Poison Giant Skeleton The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Wizard Ice Wizard Royal Ghost
Wizard Poison The Log
Poison The Log
Poison Wizard Ice Wizard
Wizard Poison
Poison Wizard The Log
Poison
Giant Skeleton
Wizard Poison The Log
Goblin Gang
Poison Wizard Ice Wizard
The Log
Poison Goblin Gang Wizard
The Log Wizard Poison
Poison Giant Skeleton
Goblin Gang Poison Giant Skeleton The Log
Poison
Poison Giant Skeleton The Log Royal Ghost

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