My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Skeleton
Giant Snowball
Bomber Minions
Zap
Bomber Minions
Barbarian Barrel
Bomber Knight Wizard Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Giant Skeleton
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Knight Minions Mini P.E.K.K.A Wizard Giant Skeleton
Fireball
Bomber Minions Wizard
Poison
Bomber Minions Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Minions Mini P.E.K.K.A Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Mini P.E.K.K.A Giant Skeleton
Zap
Bomber Knight Minions Mini P.E.K.K.A Giant Skeleton The Log
Knight
Minions Bomber Zap Wizard The Log
Minions
Knight Bomber Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Zap Minions Wizard Giant Skeleton The Log
Wizard
Knight Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bomber Zap Minions Mini P.E.K.K.A Wizard The Log
The Log
Zap Knight Mini P.E.K.K.A Giant Skeleton

Defense Synergies 4 16

Bomber
Knight Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bomber Knight Minions Giant Skeleton The Log
Knight
Bomber Minions Zap Mini P.E.K.K.A Wizard The Log
Minions
Knight Zap Giant Skeleton The Log
Mini P.E.K.K.A
Zap The Log Bomber Knight Wizard
Wizard
Knight Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Zap Minions Wizard The Log
The Log
Mini P.E.K.K.A Bomber Zap Knight Minions Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Wizard The Log
Mini P.E.K.K.A Bomber Zap Knight Minions The Log
Mini P.E.K.K.A Bomber Knight Minions Giant Skeleton
Mini P.E.K.K.A Bomber Knight Minions
Bomber Mini P.E.K.K.A Giant Skeleton The Log
The Log Bomber Zap Minions
Minions Zap Wizard
Zap Giant Skeleton The Log
Mini P.E.K.K.A Minions
Knight Bomber Mini P.E.K.K.A Giant Skeleton
Minions Bomber Zap Knight Wizard Giant Skeleton The Log
Minions Zap Wizard
Mini P.E.K.K.A Bomber Zap Knight Minions Wizard Giant Skeleton The Log
Bomber Wizard Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A The Log
Wizard Bomber Knight Minions Mini P.E.K.K.A
Bomber Zap Knight Minions Wizard The Log
Zap Wizard The Log Bomber Knight Minions Giant Skeleton
Mini P.E.K.K.A
Bomber Wizard Knight Minions Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Giant Skeleton
Bomber Zap Knight Mini P.E.K.K.A Wizard The Log
Giant Skeleton Zap Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Zap Knight The Log
Giant Skeleton Knight Mini P.E.K.K.A
Wizard Zap Minions
Mini P.E.K.K.A Knight Minions Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Zap Giant Skeleton Knight Minions Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Knight Wizard
Wizard Bomber
Bomber Zap Knight Minions Mini P.E.K.K.A Giant Skeleton The Log
Minions Bomber Zap Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
Bomber Wizard Zap The Log
Wizard Zap Minions
Bomber Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Mini P.E.K.K.A
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Minions
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard The Log
Bomber Zap Wizard The Log
Minions Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Bomber Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Minions
Zap Wizard
The Log
Knight Mini P.E.K.K.A Wizard
The Log Bomber Zap Wizard
Zap Giant Skeleton
Zap Minions Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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