My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Giant
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Witch
Poison
Goblin Gang Minion Horde Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mini P.E.K.K.A Minion Horde Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Mini P.E.K.K.A Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minion Horde Mini P.E.K.K.A Witch
Goblin Gang
Mini P.E.K.K.A Giant
Minion Horde
Zap Giant
Elite Barbarians
Zap Wizard
Mini P.E.K.K.A
Giant Zap Goblin Gang Wizard
Giant
Zap Mini P.E.K.K.A Goblin Gang Minion Horde Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Giant
Witch
Zap Giant

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Goblin Gang Minion Horde Elite Barbarians Witch
Goblin Gang
Zap Mini P.E.K.K.A
Minion Horde
Zap
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard Witch
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Zap Goblin Gang Witch
Goblin Gang Minion Horde Mini P.E.K.K.A Witch Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Witch Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Zap
Minion Horde Zap Goblin Gang Wizard Witch
Zap
Minion Horde Mini P.E.K.K.A Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Witch Zap Wizard
Minion Horde Zap Goblin Gang Wizard Witch
Minion Horde Mini P.E.K.K.A Zap Goblin Gang Elite Barbarians Wizard Witch
Wizard Zap Goblin Gang Minion Horde Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Zap Goblin Gang Minion Horde Elite Barbarians Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Minion Horde Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Zap Minion Horde Elite Barbarians Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Witch
Wizard Zap Goblin Gang Minion Horde Witch
Goblin Gang Mini P.E.K.K.A Minion Horde Elite Barbarians Witch
Mini P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Mini P.E.K.K.A Witch
Witch Goblin Gang Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Witch
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Minion Horde Wizard Witch
Wizard Minion Horde Witch
Goblin Gang Elite Barbarians Witch Zap Minion Horde Mini P.E.K.K.A
Zap Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Goblin Gang Witch
Zap Wizard Witch
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Witch
Zap Witch
Zap Witch

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