My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Inferno Dragon
Giant Snowball
Bats Furnace Inferno Dragon
Zap
Bats Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Wizard Electro Wizard Inferno Dragon
Fireball
Furnace Wizard Electro Wizard Inferno Dragon
Poison
Bats Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Furnace Electro Wizard Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Furnace

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Inferno Dragon
Zap
Electro Wizard Bats Royal Giant Furnace The Log
Royal Giant
Bats Furnace Zap Wizard The Log Electro Wizard
Furnace
Royal Giant Zap
Wizard
Royal Giant
The Log
Zap Royal Giant
Electro Wizard
Zap Royal Giant
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Zap The Log Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Furnace The Log Inferno Dragon
Royal Giant
Furnace
Zap Electro Wizard
Wizard
The Log Electro Wizard
The Log
Bats Zap Wizard Electro Wizard Inferno Dragon
Electro Wizard
Zap Bats Furnace Wizard The Log Inferno Dragon
Inferno Dragon
Bats Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Inferno Dragon Bats Zap Furnace The Log Electro Wizard
Furnace Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Furnace Electro Wizard
The Log
The Log Bats Zap Furnace Electro Wizard
Bats Furnace Electro Wizard Inferno Dragon Zap Wizard
Zap The Log Electro Wizard
Inferno Dragon Furnace
Electro Wizard
Bats Electro Wizard Zap Furnace Wizard The Log
Inferno Dragon Bats Zap Furnace Wizard Electro Wizard
Furnace Bats Zap Wizard The Log Electro Wizard
Wizard Bats Zap Furnace The Log Electro Wizard
Inferno Dragon Furnace Electro Wizard
Zap Furnace The Log Electro Wizard Inferno Dragon
Wizard Bats Furnace Electro Wizard
Bats Zap Furnace Wizard The Log Electro Wizard
Zap Furnace Wizard The Log Bats Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Bats Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Electro Wizard
Electro Wizard Zap Wizard The Log Inferno Dragon
Bats Zap Furnace The Log Electro Wizard
Bats Zap The Log Electro Wizard
Inferno Dragon
Furnace Wizard Bats Zap Electro Wizard
Bats Furnace Electro Wizard
Inferno Dragon
Zap Electro Wizard Bats The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap The Log Electro Wizard
Wizard
Wizard Furnace
Electro Wizard Bats Zap Furnace The Log Inferno Dragon
Bats Zap Wizard The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap Furnace The Log
Wizard Bats Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap Furnace The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Bats
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard
Inferno Dragon
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Bats
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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