My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Barbarian Barrel Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Ram Rider
Giant Snowball
Minion Horde Furnace Skeleton Army Ram Rider
Zap
Minion Horde Furnace Skeleton Army Ram Rider
Barbarian Barrel
Furnace Wizard Skeleton Army Magic Archer
The Log
Furnace Skeleton Army Ram Rider
Earthquake
Furnace Skeleton Army
Arrows
Minion Horde Furnace Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Magic Archer Ram Rider
Fireball
Minion Horde Furnace Wizard Skeleton Army Magic Archer Ram Rider
Poison
Minion Horde Furnace Wizard Skeleton Army Magic Archer
Lightning
Furnace Wizard Magic Archer Ram Rider
Rocket
Minion Horde Furnace Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Barbarian Barrel Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Furnace Magic Archer Minion Horde Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Furnace Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Barbarian Barrel
Furnace
Barbarian Barrel Ram Rider
Wizard
Ram Rider Mega Knight
Barbarian Barrel
Minion Horde Furnace Ram Rider Mega Knight
Skeleton Army
Magic Archer
Ram Rider Mega Knight
Ram Rider
Magic Archer Furnace Wizard Barbarian Barrel Mega Knight
Mega Knight
Minion Horde Wizard Barbarian Barrel Magic Archer Ram Rider

Defense Synergies 0 12

Minion Horde
Barbarian Barrel
Furnace
Barbarian Barrel Skeleton Army Magic Archer
Wizard
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel
Minion Horde Furnace Wizard Magic Archer Mega Knight
Skeleton Army
Furnace Wizard Magic Archer
Magic Archer
Furnace Barbarian Barrel Skeleton Army Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Wizard Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Barbarian Barrel Magic Archer Ram Rider
Minion Horde Skeleton Army Furnace Ram Rider Mega Knight
Minion Horde Furnace Skeleton Army Ram Rider Mega Knight
Minion Horde Skeleton Army Furnace Ram Rider Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Furnace Magic Archer Mega Knight
Minion Horde Furnace Ram Rider Wizard Magic Archer
Barbarian Barrel Magic Archer Ram Rider Mega Knight
Minion Horde Furnace Skeleton Army
Skeleton Army Minion Horde Barbarian Barrel Mega Knight
Minion Horde Skeleton Army Furnace Wizard Barbarian Barrel Magic Archer Ram Rider Mega Knight
Minion Horde Furnace Wizard Magic Archer Ram Rider
Minion Horde Furnace Skeleton Army Mega Knight Wizard Ram Rider
Wizard Skeleton Army Mega Knight Minion Horde Furnace Barbarian Barrel Magic Archer
Skeleton Army Minion Horde Furnace Ram Rider Mega Knight
Minion Horde Skeleton Army Furnace Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Furnace Skeleton Army
Mega Knight Minion Horde Furnace Wizard Barbarian Barrel Skeleton Army Magic Archer Ram Rider
Furnace Wizard Barbarian Barrel Magic Archer Ram Rider Mega Knight
Ram Rider
Wizard Skeleton Army Mega Knight Minion Horde Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace Barbarian Barrel
Wizard Barbarian Barrel Magic Archer Mega Knight
Skeleton Army Mega Knight Minion Horde Furnace Ram Rider
Skeleton Army Mega Knight Minion Horde Barbarian Barrel Ram Rider
Minion Horde Skeleton Army Ram Rider Mega Knight
Furnace Wizard Minion Horde Magic Archer Ram Rider
Skeleton Army Minion Horde Furnace Ram Rider
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Barbarian Barrel Skeleton Army Magic Archer
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight
Skeleton Army Mega Knight Minion Horde Wizard Ram Rider
Wizard Minion Horde Furnace Skeleton Army Magic Archer Mega Knight
Skeleton Army Minion Horde Furnace Barbarian Barrel Magic Archer
Mega Knight Minion Horde Wizard Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Barbarian Barrel
Barbarian Barrel Magic Archer Ram Rider
Minion Horde Barbarian Barrel Magic Archer
Barbarian Barrel
Wizard Minion Horde Furnace Barbarian Barrel Magic Archer Mega Knight
Wizard Minion Horde Furnace Magic Archer Ram Rider
Minion Horde Furnace Wizard Magic Archer
Wizard Barbarian Barrel Magic Archer Ram Rider
Wizard Ram Rider
Minion Horde
Minion Horde Wizard Barbarian Barrel Magic Archer Ram Rider
Wizard Magic Archer
Barbarian Barrel Magic Archer
Minion Horde Barbarian Barrel Magic Archer
Furnace Barbarian Barrel Magic Archer
Minion Horde Furnace Wizard Barbarian Barrel Magic Archer
Magic Archer Minion Horde Furnace Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Minion Horde
Wizard Barbarian Barrel Magic Archer Mega Knight
Wizard Barbarian Barrel Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Wizard
Minion Horde Barbarian Barrel
Furnace Wizard Barbarian Barrel Magic Archer Mega Knight
Minion Horde
Wizard Barbarian Barrel Magic Archer Ram Rider
Wizard Magic Archer Ram Rider Mega Knight
Barbarian Barrel Magic Archer
Minion Horde Furnace Wizard Magic Archer
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Barbarian Barrel Skeleton Army Magic Archer
Wizard Magic Archer Ram Rider
Barbarian Barrel
Minion Horde Wizard Magic Archer Mega Knight
Wizard Magic Archer
Minion Horde Mega Knight
Minion Horde Magic Archer
Magic Archer
Barbarian Barrel Magic Archer Mega Knight

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