My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Furnace Three Musketeers
Zap
Furnace Three Musketeers
Barbarian Barrel
Elite Barbarians Furnace Wizard Three Musketeers Electro Wizard
The Log
Elite Barbarians Furnace Three Musketeers
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard Three Musketeers P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Furnace Wizard Three Musketeers Electro Wizard
Poison
Furnace Wizard Three Musketeers Electro Wizard
Lightning
Elite Barbarians Furnace Wizard Three Musketeers Electro Wizard
Rocket
Elite Barbarians Furnace Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Furnace Electro Wizard Wizard Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Furnace Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace Wizard Three Musketeers The Log
Fireball
Elite Barbarians The Log Electro Wizard
Furnace
Elite Barbarians P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A
Three Musketeers
Elite Barbarians The Log
P.E.K.K.A
Electro Wizard Furnace Wizard The Log
The Log
Elite Barbarians Fireball Three Musketeers P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 2 10

Elite Barbarians
Wizard The Log
Fireball
The Log Electro Wizard
Furnace
Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A The Log Electro Wizard
Three Musketeers
The Log
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Elite Barbarians Wizard Three Musketeers Electro Wizard
Electro Wizard
Fireball Furnace Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Three Musketeers The Log Electro Wizard
Furnace Three Musketeers P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Three Musketeers P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Furnace Electro Wizard
Furnace Three Musketeers Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Three Musketeers P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Electro Wizard Fireball Furnace Wizard The Log
Three Musketeers Fireball Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Elite Barbarians Fireball Wizard Three Musketeers The Log Electro Wizard
Fireball Wizard Three Musketeers Furnace P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Three Musketeers Electro Wizard
Elite Barbarians Fireball Furnace Three Musketeers P.E.K.K.A The Log Electro Wizard
Wizard Three Musketeers Elite Barbarians Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Elite Barbarians Furnace Wizard Three Musketeers The Log Electro Wizard
Furnace Wizard The Log Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Three Musketeers Electro Wizard
Wizard Elite Barbarians Fireball Furnace P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Elite Barbarians Wizard The Log
P.E.K.K.A Elite Barbarians Furnace The Log Electro Wizard
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
P.E.K.K.A Elite Barbarians Three Musketeers
Fireball Furnace Wizard Three Musketeers Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Furnace Electro Wizard
P.E.K.K.A Elite Barbarians
P.E.K.K.A Electro Wizard Elite Barbarians Fireball The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Fireball Wizard Three Musketeers
Wizard Fireball Furnace Three Musketeers
Elite Barbarians Electro Wizard Fireball Furnace Three Musketeers P.E.K.K.A The Log
Elite Barbarians Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Furnace The Log
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball Three Musketeers Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Elite Barbarians Fireball Three Musketeers The Log
Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace Wizard Three Musketeers The Log
Fireball Furnace Wizard Three Musketeers The Log
Fireball Three Musketeers
Fireball Wizard Three Musketeers The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Three Musketeers Electro Wizard
The Log Fireball
Fireball Wizard Three Musketeers Electro Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: