My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Clone Witch
Zap
Minion Horde Clone Witch Sparky
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Sparky
The Log
Clone Witch Giant Skeleton Sparky
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Wizard Clone Witch Giant Skeleton Sparky
Fireball
Minion Horde Wizard Clone Witch Sparky
Poison
Minion Horde Wizard Clone Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Minion Horde Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Freeze Minion Horde Wizard Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Clone Freeze Minion Horde Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Clone Freeze Giant Skeleton Sparky
Wizard
Giant Skeleton Sparky Mega Knight
Clone
Giant Skeleton Minion Horde Witch Sparky
Freeze
Minion Horde
Witch
Clone Giant Skeleton Mega Knight
Giant Skeleton
Clone Minion Horde Wizard Witch Sparky
Sparky
Minion Horde Wizard Clone Giant Skeleton
Mega Knight
Minion Horde Wizard Witch

Defense Synergies 0 9

Minion Horde
Freeze Sparky
Wizard
Freeze Giant Skeleton Mega Knight
Clone
Freeze
Minion Horde Wizard Sparky Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Sparky
Minion Horde Freeze
Mega Knight
Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Sparky Witch Mega Knight
Minion Horde Witch Sparky Mega Knight Freeze Giant Skeleton
Minion Horde Witch Sparky Mega Knight
Giant Skeleton Sparky Mega Knight
Freeze Mega Knight
Minion Horde Wizard Freeze Witch
Giant Skeleton Sparky Mega Knight
Minion Horde Witch Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Minion Horde Witch Wizard Freeze Giant Skeleton Mega Knight
Minion Horde Wizard Witch
Minion Horde Sparky Mega Knight Wizard Freeze Witch Giant Skeleton
Wizard Sparky Mega Knight Minion Horde Freeze Witch
Sparky Minion Horde Mega Knight
Minion Horde Freeze Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Witch
Mega Knight Minion Horde Wizard Witch
Wizard Freeze Witch Giant Skeleton Mega Knight
Sparky
Wizard Mega Knight Minion Horde Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Sparky
Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Witch Sparky
Giant Skeleton Mega Knight Minion Horde Sparky
Giant Skeleton Minion Horde Witch Sparky Mega Knight
Wizard Minion Horde Freeze Witch
Sparky Minion Horde Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Sparky
Minion Horde Freeze Giant Skeleton Mega Knight Witch Sparky
Witch Minion Horde Sparky
Mega Knight Minion Horde Witch Giant Skeleton Sparky
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Wizard Witch Sparky
Wizard Minion Horde Witch Sparky Mega Knight
Witch Sparky Minion Horde Freeze Giant Skeleton
Mega Knight Minion Horde Wizard Freeze Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Wizard Minion Horde Sparky Mega Knight
Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch Sparky
Wizard Freeze
Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Wizard
Sparky
Minion Horde Freeze
Sparky
Minion Horde Wizard Witch Sparky
Minion Horde Wizard Sparky Mega Knight
Freeze Sparky
Minion Horde Sparky
Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Minion Horde
Freeze Wizard Witch Sparky Mega Knight
Minion Horde Witch
Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Sparky
Minion Horde Wizard Witch Sparky
Minion Horde Wizard Freeze Witch
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Freeze Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Wizard Sparky
Minion Horde Freeze Witch
Wizard Witch
Freeze
Minion Horde Wizard Sparky Mega Knight
Wizard
Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Minion Horde Freeze Witch Giant Skeleton Sparky
Witch
Freeze Witch Giant Skeleton Sparky Mega Knight

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