My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Barbarians Wizard Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Ice Wizard Inferno Dragon
Fireball
Barbarians Wizard Ice Wizard Inferno Dragon
Poison
Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Freeze Inferno Dragon Barbarians Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Freeze Inferno Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Freeze Lightning
Barbarians
Royal Giant
Arrows Lightning Ice Wizard Wizard
Wizard
Royal Giant
Freeze
Arrows
Lightning
Royal Giant Arrows
Ice Wizard
Royal Giant
Inferno Dragon

Defense Synergies 0 6

Arrows
Barbarians Lightning Ice Wizard
Barbarians
Arrows
Royal Giant
Wizard
Freeze Ice Wizard
Freeze
Wizard
Lightning
Arrows
Ice Wizard
Arrows Wizard Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Barbarians Inferno Dragon Ice Wizard
Barbarians Freeze Lightning Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Ice Wizard
Lightning Arrows Barbarians
Arrows Freeze Ice Wizard
Lightning Inferno Dragon Arrows Wizard Freeze Ice Wizard
Lightning Arrows Barbarians
Barbarians Inferno Dragon Ice Wizard
Barbarians Ice Wizard
Barbarians Ice Wizard Arrows Wizard Freeze
Arrows Inferno Dragon Wizard Ice Wizard
Barbarians Wizard Freeze Lightning Ice Wizard
Wizard Arrows Barbarians Freeze
Barbarians Inferno Dragon
Barbarians Freeze Lightning Inferno Dragon
Barbarians Wizard Arrows
Arrows Barbarians Wizard Ice Wizard
Arrows Wizard Freeze Barbarians Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Wizard Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Wizard Lightning Inferno Dragon
Barbarians Lightning
Lightning Barbarians
Barbarians Inferno Dragon
Arrows Wizard Freeze Ice Wizard
Barbarians Lightning Ice Wizard
Barbarians Inferno Dragon
Freeze Lightning Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Lightning Arrows Barbarians
Barbarians Lightning Wizard
Wizard Barbarians
Barbarians Freeze Lightning Inferno Dragon
Arrows Barbarians Wizard Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Freeze
Arrows Ice Wizard
Lightning Arrows
Lightning Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Wizard Freeze Lightning Ice Wizard
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows Freeze
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Barbarians
Arrows Freeze Wizard Ice Wizard
Inferno Dragon
Arrows Wizard Lightning Ice Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Ice Wizard
Lightning Wizard Freeze
Lightning
Lightning Arrows Wizard
Lightning Arrows Freeze
Arrows Wizard Lightning
Lightning Barbarians Freeze
Lightning Arrows Wizard Ice Wizard
Freeze
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
Freeze Lightning
Lightning
Lightning Freeze

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