My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Barbarians Valkyrie Bomb Tower Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Bomb Tower Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Witch
Fireball
Barbarians Bomb Tower Hog Rider Wizard Witch
Poison
Barbarians Bomb Tower Wizard Witch
Lightning
Valkyrie Bomb Tower Wizard Witch
Rocket
Barbarians Valkyrie Bomb Tower Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Bomb Tower Hog Rider Freeze Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Bomb Tower Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Valkyrie
Hog Rider Wizard Witch
Bomb Tower
Hog Rider
Fireball Valkyrie Freeze Barbarians Wizard Witch
Wizard
Valkyrie Hog Rider
Freeze
Hog Rider Fireball
Witch
Valkyrie Hog Rider

Defense Synergies 0 8

Barbarians
Fireball
Valkyrie Bomb Tower Freeze
Valkyrie
Fireball Bomb Tower Wizard Freeze Witch
Bomb Tower
Fireball Valkyrie
Hog Rider
Wizard
Valkyrie Freeze
Freeze
Fireball Valkyrie Wizard
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Barbarians Bomb Tower Valkyrie Witch
Barbarians Bomb Tower Witch Valkyrie Freeze
Barbarians Bomb Tower Witch Valkyrie
Barbarians Fireball Valkyrie Bomb Tower
Fireball Freeze Valkyrie Bomb Tower
Fireball Bomb Tower Wizard Freeze Witch
Barbarians Fireball Valkyrie Bomb Tower
Barbarians Witch Bomb Tower
Barbarians Valkyrie
Barbarians Valkyrie Witch Fireball Bomb Tower Wizard Freeze
Fireball Wizard Witch
Barbarians Bomb Tower Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Bomb Tower Wizard Barbarians Freeze Witch
Barbarians Bomb Tower
Barbarians Bomb Tower Fireball Freeze
Barbarians Bomb Tower Wizard Fireball Valkyrie Witch
Fireball Bomb Tower Barbarians Valkyrie Wizard Witch
Valkyrie Bomb Tower Wizard Freeze Witch Barbarians Fireball
Barbarians Bomb Tower
Valkyrie Wizard Barbarians Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie Bomb Tower Wizard
Barbarians Valkyrie Bomb Tower Witch
Valkyrie Barbarians Fireball
Barbarians Valkyrie Witch
Fireball Wizard Bomb Tower Freeze Witch
Barbarians Fireball Valkyrie Bomb Tower Witch
Barbarians Valkyrie Bomb Tower
Freeze Barbarians Fireball Valkyrie Bomb Tower Witch
Witch Barbarians
Barbarians Valkyrie Bomb Tower Witch
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Bomb Tower Wizard Witch
Wizard Barbarians Fireball Valkyrie Bomb Tower Witch
Barbarians Witch Fireball Valkyrie Bomb Tower Freeze
Valkyrie Barbarians Fireball Bomb Tower Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Barbarians Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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