My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard
Giant Snowball
Graveyard
Zap
Inferno Tower Graveyard
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Electro Wizard Graveyard
The Log
Elite Barbarians Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Wizard Electro Wizard Graveyard
Fireball
Elite Barbarians Inferno Tower Wizard Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard Graveyard
Lightning
Elite Barbarians Inferno Tower Wizard Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Freeze Electro Wizard Inferno Tower Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Freeze Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard The Log Graveyard
Fireball
Graveyard Elite Barbarians Freeze The Log Electro Wizard
Inferno Tower
Wizard
Elite Barbarians
Freeze
Graveyard Fireball
The Log
Elite Barbarians Fireball Graveyard
Electro Wizard
Graveyard Fireball
Graveyard
Fireball Freeze Electro Wizard Elite Barbarians The Log

Defense Synergies 3 10

Elite Barbarians
Wizard The Log
Fireball
The Log Inferno Tower Freeze Electro Wizard
Inferno Tower
The Log Electro Wizard Fireball
Wizard
Elite Barbarians Freeze The Log Electro Wizard
Freeze
Fireball Wizard Electro Wizard
The Log
Fireball Inferno Tower Elite Barbarians Wizard Electro Wizard
Electro Wizard
Inferno Tower Fireball Wizard Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log Electro Wizard
Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Freeze Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Elite Barbarians Fireball The Log
Fireball Freeze The Log Electro Wizard
Inferno Tower Electro Wizard Fireball Wizard Freeze
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Fireball Wizard Freeze The Log
Inferno Tower Fireball Wizard Electro Wizard
Inferno Tower Elite Barbarians Fireball Wizard Freeze The Log Electro Wizard
Fireball Wizard Freeze The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Fireball Freeze The Log Electro Wizard
Wizard Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Elite Barbarians Wizard The Log Electro Wizard
Wizard Freeze The Log Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Wizard Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Elite Barbarians Wizard The Log
Elite Barbarians Inferno Tower The Log Electro Wizard
Elite Barbarians Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians
Fireball Wizard Freeze Electro Wizard
Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Freeze Electro Wizard Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower
Elite Barbarians Inferno Tower
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Inferno Tower Wizard
Wizard Fireball
Elite Barbarians Inferno Tower Electro Wizard Fireball Freeze The Log
Elite Barbarians Fireball Inferno Tower Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Freeze The Log
Fireball Wizard The Log
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Elite Barbarians Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball Freeze
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Freeze The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Freeze Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze The Log Electro Wizard
Fireball Electro Wizard
Fireball Freeze The Log Electro Wizard

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