My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Army Balloon Lumberjack
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Fire Spirit Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Balloon Giant Skeleton Lumberjack
Fireball
Wizard Skeleton Army Balloon Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Fireball Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Skeleton Army Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Giant Skeleton Lumberjack
Arrows
Fireball Balloon Giant Skeleton Lumberjack
Fireball
Arrows
Wizard
Balloon Giant Skeleton Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Fire Spirit Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Wizard Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Arrows Wizard Giant Skeleton

Defense Synergies 0 11

Fire Spirit
Giant Skeleton
Arrows
Fireball Giant Skeleton Lumberjack
Fireball
Arrows Lumberjack
Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Wizard Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Fire Spirit Arrows Wizard Skeleton Army Lumberjack
Lumberjack
Arrows Fireball Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeleton Army Lumberjack
Skeleton Army Lumberjack Fire Spirit Giant Skeleton
Skeleton Army Lumberjack
Arrows Fireball Skeleton Army Giant Skeleton Lumberjack
Arrows Fireball Skeleton Army Fire Spirit Lumberjack
Fire Spirit Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Giant Skeleton Lumberjack
Skeleton Army Arrows Fireball Wizard Giant Skeleton Lumberjack
Arrows Fireball Wizard
Skeleton Army Lumberjack Fire Spirit Fireball Wizard Giant Skeleton
Fire Spirit Fireball Wizard Skeleton Army Arrows Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Wizard Arrows Fireball Skeleton Army Lumberjack
Fire Spirit Arrows Fireball Wizard Skeleton Army Lumberjack
Arrows Wizard Fire Spirit Fireball Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Fire Spirit Arrows Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Giant Skeleton
Fireball Arrows Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton Lumberjack Fireball
Giant Skeleton Skeleton Army Lumberjack
Fire Spirit Arrows Fireball Wizard
Skeleton Army Fireball Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Fireball Skeleton Army
Skeleton Army
Giant Skeleton Lumberjack
Skeleton Army Arrows Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Fireball Giant Skeleton Lumberjack
Arrows Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Wizard Fire Spirit Arrows
Arrows Fireball Wizard Fire Spirit
Fire Spirit Arrows Wizard
Arrows Fireball Fire Spirit Wizard
Arrows Fireball Wizard
Fire Spirit Fireball Lumberjack
Arrows Fireball Wizard
Fireball Fire Spirit Arrows Wizard
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Fire Spirit Arrows Fireball Wizard
Fire Spirit Arrows Fireball Wizard
Fireball Giant Skeleton
Arrows Fireball Wizard
Arrows Fireball
Arrows Fire Spirit Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Fire Spirit Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Arrows Wizard
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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