My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Clone Night Witch
Giant Snowball
Barbarians Clone Witch Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Barbarians Heal Spirit Wizard Clone Witch Night Witch
The Log
Barbarians Heal Spirit Clone Witch
Earthquake
Barbarians Clone Witch
Arrows
Heal Spirit Clone Witch Night Witch
Royal Delivery
Barbarians Heal Spirit Wizard Clone Witch Night Witch
Fireball
Barbarians Wizard Clone Witch Night Witch
Poison
Barbarians Wizard Clone Witch Night Witch
Lightning
Wizard Witch Night Witch
Rocket
Barbarians Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Clone Fireball Night Witch Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Clone Fireball Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Heal Spirit
Barbarians Giant Wizard Witch Night Witch
Fireball
Giant
Giant
Night Witch Heal Spirit Fireball Wizard Witch
Wizard
Heal Spirit Giant
Clone
Night Witch Witch
Witch
Heal Spirit Giant Clone
Night Witch
Giant Clone Heal Spirit

Defense Synergies 0 0

Barbarians
Heal Spirit
Fireball
Giant
Wizard
Clone
Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Witch Night Witch
Barbarians Witch Night Witch
Barbarians Witch Night Witch
Barbarians Fireball
Fireball Night Witch
Fireball Wizard Witch Night Witch
Barbarians Fireball
Barbarians Witch Night Witch
Barbarians Night Witch
Barbarians Witch Fireball Wizard Night Witch
Fireball Wizard Witch Night Witch
Barbarians Night Witch Fireball Wizard Witch
Fireball Wizard Barbarians Witch Night Witch
Barbarians
Barbarians Fireball
Barbarians Wizard Fireball Witch Night Witch
Fireball Barbarians Wizard Witch Night Witch
Wizard Witch Barbarians Fireball
Barbarians
Wizard Barbarians Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Wizard
Barbarians Witch
Barbarians Fireball Night Witch
Barbarians Witch Night Witch
Fireball Wizard Witch
Barbarians Fireball Witch Night Witch
Barbarians
Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch
Barbarians Fireball
Barbarians Fireball Wizard Witch Night Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball Night Witch
Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Night Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Night Witch
Fireball Wizard
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Night Witch
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Fireball Wizard
Barbarians Fireball Witch Night Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: