My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Ice Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard P.E.K.K.A Ice Wizard
Fireball
Hog Rider Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tornado Ice Wizard Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Tornado Ice Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Hog Rider Tornado P.E.K.K.A Ice Wizard
Fireball
Zap Hog Rider Tornado
Hog Rider
Zap Fireball Wizard Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Hog Rider Ice Wizard
P.E.K.K.A
Zap Tornado Wizard Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 5 12

Skeletons
Zap Wizard Tornado P.E.K.K.A Ice Wizard
Zap
Fireball Skeletons Tornado P.E.K.K.A Ice Wizard
Fireball
Zap Tornado Ice Wizard
Hog Rider
Wizard
Tornado Skeletons P.E.K.K.A Ice Wizard
Tornado
Fireball Wizard P.E.K.K.A Ice Wizard Skeletons Zap
P.E.K.K.A
Tornado Skeletons Zap Wizard Ice Wizard
Ice Wizard
Tornado Skeletons Zap Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Skeletons Zap Ice Wizard
Tornado P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A Skeletons Ice Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Skeletons Zap Ice Wizard
Tornado Zap Fireball Wizard Ice Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Wizard
Ice Wizard Skeletons Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado Ice Wizard
P.E.K.K.A Skeletons Zap Fireball Wizard Ice Wizard
Fireball Wizard Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Wizard Skeletons Fireball Tornado P.E.K.K.A
Fireball Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado Fireball Ice Wizard
P.E.K.K.A Tornado
Wizard Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Wizard
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons
Fireball Wizard Skeletons Zap Tornado Ice Wizard
P.E.K.K.A Skeletons Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Skeletons Fireball Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons Fireball Wizard
Wizard Fireball
Skeletons Zap Fireball Tornado P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado Ice Wizard
Wizard Tornado
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Ice Wizard
Fireball Zap Wizard Tornado Ice Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Ice Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado Ice Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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