My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Flying Machine Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Baby Dragon
Zap
Fire Spirit Goblin Gang Flying Machine Prince
Barbarian Barrel
Fire Spirit Goblin Gang Wizard
The Log
Fire Spirit Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Goblin Gang Flying Machine Wizard Baby Dragon Prince
Fireball
Goblin Gang Flying Machine Wizard Baby Dragon
Poison
Goblin Gang Flying Machine Wizard
Lightning
Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Tornado Fireball Flying Machine Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Tornado Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Prince
Goblin Gang
Baby Dragon Prince
Fireball
Tornado Baby Dragon
Flying Machine
Baby Dragon Prince
Wizard
Tornado Prince
Tornado
Fireball Wizard Baby Dragon
Baby Dragon
Tornado Fire Spirit Goblin Gang Fireball Flying Machine Prince
Prince
Fire Spirit Goblin Gang Flying Machine Wizard Baby Dragon

Defense Synergies 2 9

Fire Spirit
Tornado
Goblin Gang
Flying Machine Prince
Fireball
Tornado
Flying Machine
Goblin Gang Baby Dragon Prince
Wizard
Tornado Prince
Tornado
Fireball Wizard Fire Spirit Baby Dragon Prince
Baby Dragon
Flying Machine Tornado Prince
Prince
Goblin Gang Flying Machine Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Wizard Baby Dragon
Goblin Gang Flying Machine Prince
Goblin Gang Tornado Prince Fire Spirit
Prince Goblin Gang
Fireball Tornado Prince
Goblin Gang Fireball Tornado Fire Spirit Flying Machine Baby Dragon
Tornado Fire Spirit Goblin Gang Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Baby Dragon
Goblin Gang Tornado Prince
Goblin Gang Tornado Fire Spirit Prince
Goblin Gang Fireball Flying Machine Wizard Tornado Baby Dragon
Goblin Gang Fireball Flying Machine Wizard Tornado Baby Dragon
Prince Fire Spirit Goblin Gang Fireball Flying Machine Wizard
Fire Spirit Fireball Wizard Goblin Gang Tornado Baby Dragon Prince
Goblin Gang Prince
Tornado Goblin Gang Fireball Prince
Wizard Goblin Gang Fireball Tornado Prince
Fire Spirit Fireball Goblin Gang Flying Machine Wizard Tornado Baby Dragon Prince
Wizard Tornado Baby Dragon Fire Spirit Fireball Flying Machine
Tornado Prince
Goblin Gang Wizard Fire Spirit Fireball Flying Machine Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Flying Machine Wizard Baby Dragon Prince
Goblin Gang Prince
Goblin Gang Prince Fireball Tornado
Goblin Gang Prince
Fire Spirit Fireball Wizard Goblin Gang Flying Machine Tornado Baby Dragon
Goblin Gang Prince Fireball Flying Machine
Prince
Fireball Flying Machine Tornado Baby Dragon Prince
Goblin Gang
Flying Machine Prince
Fireball Tornado Prince
Prince Goblin Gang Fireball Wizard
Wizard Fireball Flying Machine Baby Dragon
Goblin Gang Fireball Flying Machine Tornado Baby Dragon Prince
Fireball Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Flying Machine Tornado Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Prince
Fireball Wizard Fire Spirit Baby Dragon
Fireball Wizard Fire Spirit Flying Machine Tornado Baby Dragon
Fire Spirit Flying Machine Wizard Tornado Baby Dragon
Fireball Fire Spirit Flying Machine Wizard Tornado Baby Dragon
Fireball Flying Machine Wizard Tornado
Fire Spirit Goblin Gang Fireball Tornado Prince
Fireball Flying Machine Wizard Tornado Prince
Fireball Fire Spirit Flying Machine Wizard Tornado Baby Dragon
Flying Machine Fire Spirit Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Prince
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Tornado
Fire Spirit Fireball Flying Machine Wizard Baby Dragon Prince
Fire Spirit Fireball Flying Machine Wizard Tornado Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard Tornado
Tornado Prince
Fireball Flying Machine Baby Dragon
Tornado Fire Spirit Fireball Wizard Baby Dragon
Fireball Flying Machine Wizard Tornado Baby Dragon
Fireball Flying Machine Wizard Tornado Baby Dragon Prince
Fireball Tornado Baby Dragon
Fire Spirit Fireball Flying Machine Wizard Tornado Baby Dragon
Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fire Spirit Goblin Gang Fireball Flying Machine Prince
Fireball Fire Spirit Flying Machine Wizard Tornado Baby Dragon
Fireball
Fireball Goblin Gang Flying Machine Wizard Baby Dragon Prince
Fireball Flying Machine Wizard Baby Dragon
Fireball Tornado
Flying Machine Prince
Goblin Gang Fireball Flying Machine Tornado Baby Dragon
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado Baby Dragon Prince

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